Burvey's Forum Posts

  • " Comment 5 by dalecur...@chromium.org, Mar 16 2016

    We don't have any plans currently to try and make <video> or <audio> loop seamlessly."

  • Greaver First, don't forget to set a listener object (like the player sprite for example) at the start of the layout. Then you add the positioned audio. Also, there are settings in the audio properties bar that you may need to adjust as well.

  • I've been working on getting the positioned audio set up. It's a pain but it's starting to sound good. It would be nice if we could add more then one audio object so we could set different default settings for each. As it stands I'm having to change them via events which is tedious (unless I'm doing something wrong, which is quite possible).

  • This is a known bug in Chrome, which they are not planning on fixing. Not a C2 issue though so there isn't much that can be done.

    https://bugs.chromium.org/p/chromium/is ... ?id=353072

  • It doesn't seem to be loading up for me. Just a black screen.

  • Sprite fonts do have a scale expression, yes.

  • You could use a sprite font and just scale it using every x seconds or something similar.

  • This game is very well done. I hope this is just a demo and you are planning on making a full game and releasing it.

  • You can post it on dropbox or similar site.

  • What have you tried so far to make it work? Do you have an image of your event sheet that you can post since you told me earlier that you can't post the capx?

  • I would start with the construct 2 manual as well as work my way through the beginner tutorials. There are some really great resources on this site and you will learn a lot. Also there are some really good tutorials on youtube as well.

    https://www.scirra.com/manual

    https://www.scirra.com/tutorials

  • Sure. I may be away over the weekend but I'm sure someone here would be happy to help if I'm not able to answer right away.

  • If you want an enemy to follow you, give the enemy an instance variable like var_walking. Then in your events you can set up something like this:

    Set the variable:

    if enemy has line of sight to player

    if enemy.x < player.x+1 -> set var_walking 0

    if enemy.x > player.x -> set var_walking 1

    Make the event happen:

    if var_walking = 0 -> simulate control left

    if var_walking = 1 -> simulate control right

    You can also just do walking with the same variable and events if you don't want the enemy to follow the player. Something like this should work set up when the enemy doesn't have line of sight:

    On collision with obstacle -> set enemy var_walking to 1-enemy.var_walking

    I hope that makes sense.

  • You can use "Set Canvas Size" in your layout event sheets to change the window size.

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  • Hopefully I'm understanding your question. Are you wanting to make the player teeter when they are near the edge of the platform? Like they are about to fall? If so, first you make a teeter animation, then make some invisible sprite and pin it to your player. Use that sprite to detect when they are near the edge of a platform. When they are, play the teeter animation. If you want something else then please explain further.