I decided to post another design progression pic. This on shows the progression of the hero character of Endoro's Quest. As you can see it's been through a bunch of changes from the rough draft to the current design, and likely will see a couple more before the game is finalized.
TheRealDannyyy Any idea what could be causing youtube videos not to play via NW.JS anymore?
I'm glad you got it sorted. I'm still curious about what is causing the issue in the first place (Why the lower numbers work as expected and the higher ones don't).
I just tested R0J0hound method and it works in your test capx! Try it in your real project and let us know how it goes.
"Item"&str(StartArray.At(ItemId))
I just ran your capx with the "Item"&StartArray.At(round(ItemId)) added and it looks like it fixed 3710100102 through 3710100106, but the others are still unfixed. Quite curious.
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Try it like this:
"Item"&StartArray.At(round(ItemId))
Perhaps the system expression round(x) would be of help in this situation at least until the bug (if it is a bug) is fixed?
You're welcome. I'm glad you got it all sorted.
I'm getting this error as well. It just started within the last few days. I tried reverting to r241 and that didn't resolve the issue.
Can't duplicate in 241. If the color is different but it still works when clicked it could be a display issue.
Again, likely not a bug but a settings issue but I can't open this capx either.
I'm guessing there is an error in your code, not a C2 bug, but the link to your capx doesn't work so I can't check it.
Oh, I "think" I understand what you are trying to do now. If so, what you need to do is add your object to a layout, and clone it there. All the behaviors and properties will port over to the new object type and you can edit them. If you don't want them in your game layout you can do it in an asset dump layout that isn't connected to an event sheet.
It sounds like you resized the video in a negative direction. Check the object properties bar and see if the size is a negative number or not.
Make a numeric variable and set it to 0.
Make an event that says on touch (or whatever you want) set variable to 1-variable.
Make another event that says if variable = 0 set plane position to top
else set plane position to bottom