BUMRUSH3000's Forum Posts

  • 5 posts
  • Hi.. I'm currently experimenting with adding signposts within a platformer..

    When the player object is overlapping a signpost sprite, a text object appears above and displays the text contained within the signpost variable.

    player on collision with Signpost ---> Signposttext set text to signpost.signtext

    However it always displays the text from the *first* instance of the signpost object, rather than the one the player has collided with.

    I tried it with a number based instance variable, simply called "id" with '0' for the first signpost and '1' for the second signpost... that too, also displayed "0" no matter which instance was collided with.

    I tested it to see if it was because it was a variable at all.... I set it to display the signpost.x instead of the signpost.signtext variable, and it works, it picked the instance that had been collided with.

    So have I found a bug or am I missing something? D:

    thanks in advance! I'll post the full cap into the C2 Tests thread when i've got it working )

  • Haha awesome.

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  • Hi construct dudes.

    I'm encountering an error upon trying to install... I click next, next, next etc up to the point where it begins to actually install, but then immediately an error window pops up merely saying "not implemented" with an "ok" button.

    Clicking this just closes the installer...

    I've recently wiped my computer and installed windows 7

    I've never seen anything like this and a google search didn't really bring up anything useful.

    Any ideas?

    I'll pay you back with awesome games I promise. :]

  • We did this for a while and people got burned out on it rather quickly. I think that once a week is just too often. Perhaps a monthly competition would be good.

    Were those weekly competitions based around making small games are just merely a mechanic like Mr wolf said?

    Because I think people wouldn't get so burned out if it was just around a small mechanic. I'd be totally up for that.

  • Hello to all you super cool construct dudes.

    I'm currently trying to make a platform game where pretty much most things have the physics behavior (awkward?).

    I've ran into a few little problems however!

    One of which is to do with small objects (weaponry/various small items) on the floor: I want them to be physics objects in the game world (can shoot them across floors/explosions can send them hurtling etc) but I want the player (also a phys object) to not collide with small objects on the floor, so the player won't be stumbling across all this tiny crap in the game world.

    I can make an individual event for each small object to disable physics collisions with the player at the start of the layout. that would mean a shitload of events, one for each small item type. I'd sooner have one event for all small items.

    So I tried out the "object families" feature, made a family "small item" and put a pistol and shotgun both into this family. I set the event for the player to disable collisions with the "small item" family but for some reason it just doesn't work. \(O o)/ it disables the collisions with the pistol, but not the shotgun. Everything is pretty much identical between the pistol and the shotgun except for a few phys variables (mass, friction etc).

    I could just make an event for each one but I'd sooner figure this out, is there something I am missing about the object families?

    thanks in advance!

  • 5 posts