Buko Studios's Forum Posts

  • We have some projects that are taking quite a bit of time to export via Node-Webkit (more than 30 mins <img src="smileys/smiley19.gif" border="0" align="middle" /> ).

    This pumps out the win32, osx, linux32, linux64 builds.

    While being a nice coffee break opportunity, it would be great if we could reduce our export times.

    Would having a choice of which platforms to export to in Node-Webkit help this?

    We send win32 and osx builds regularly for testing, but only require the linux builds on our release builds.

    Would love to know if there is a way currently to set this, or perhaps it would be a simple addition for the future? <img src="smileys/smiley9.gif" border="0" align="middle" />

    It is hard to express how much we love Construct 2! Great job guys! <img src="smileys/smiley32.gif" border="0" align="middle" />

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  • We came across these two tweets from of interest

    15 Games that were created with Construct 2 (or Construct Classic)

    Super Mario World - Camera Analysis (video that shows the camera logic of Super Mario World)

    We found our way to this following this dude called Richard Davey "@PhotonStorm" he's also doing some very cool stuff in html 5.

    Anyways, just a quick share, feel free to chime in with any references, resources or developments for platformers with C2.

    Cheers all,

  • Its our first post I think.. Hi all!

    Firstly, thank you Scirra, such a wonderfully fun program!!

    As teens, we were messing around with an old program called Klik & Play.

    Here we are over a decade later and you have brought us a truly awesome development application.

    We ourselves are having a lot of fun with C2, we hope to bring you stuff to show in the future.

    A bit of a plug, we also have creative services available at reasonable prices, if anyone is in need of some low cost, high value graphics, please get in touch.

    Cheers all,