BUGStudio's Forum Posts

  • gibbon

    I need screenshots and xcode project files to check them out and understand the issues.

    Once we find the problem, you can post the solution here for other forum members.

  • gibbon

    I have experience with IOS.

    I have been working for Construct 2 for over 5 years.

    Write to me in skype(tecengrup) so I could more quickly assist you.

  • gibbon

    Sorry, you're just explaining it strangely.

    You need to read the Xcode documentation.

    Perhaps the problem is that you add the wrong splash and icons in Xcode.

    In any case, you do not provide any screenshots and files for us to explore and help you.

  • gibbon

    I think I know what you're talking about.

    You need to change this in the "Loader Style"project settings.

  • Hi, as I said in my original post, I have all my splash screens and icon images.

    Its getting them into C3 / iOS build is the issue...

    You need to manually replace them in Xcode.

  • Ashley Any chance of sharing how this can be done?

    I have sieved the forums and only found people asking the same without any answers?

    All i want to do is replace the "construct 3 splash" loader style to an image of my own, which apparently can be done using the paid version which I have.

    The "Use Load Layout" simply shows a black screen, then the layout, where as your construct 3 splash shows instantly.

    I feel this has never been properly explained...

    Andy

    Hi!

    Use this service appicon.build to generate icons and Splash screen.

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  • matpow2 I wrote you a mail in the email, please check it.

    Thank you!

  • BUGStudio

    I tried inserting this line of code and checked it on real devices it does show black bars on the devices, Please do help me out to solve this issue.

    If you need any charges i am ready to pay you.

    Kind regards,

    Bryan

    I rarly go to the forum.

    Please contact me via e-mail supportogc@bug-studio.net

  • After you add my line to the application code, the display of the game on the "Simulators" will be broken, but everything will be fine on the real device.

    My photo shows iPhone xr simulator And Real iPhone xr device.

    This code has also been tested on Iphone X, Iphone 6s, Iphone 7 Plus and Ipad Air 2 and everything works fine.

  • BUGStudio

    Thanks for your reply,

    Opened the c2runtime.js file in Xcode but there are no such line " this.isiPhoneX = this.isiPhone & & " in the c2runtime.js file, please help me out.

    You don't have to minifi C2runtime, then you will be able to find this place.

  • I found a solution to the problem.

    In Xcode, Open C2runtime.js file and use the search to find the line that starts as " this.isiPhoneX = this.isiPhone & & " and replace it with

    "

    this.isiPhoneX = this.isiPhone && screenWidth === 1125 || screenWidth === 750 || screenWidth = = 828 || screenWidth = = = 1125 || screenWidth = = = 1242 && screenHeight = = = 2436 || screenHeight = = = 1624 || screenHeight = = = = 2436 | screenHeight = = = = 1792| screenHeight = = = = 2688; | slightly unpleasant test for iPhone x
    

    "

    This works for me.

  • I am facing an Issue with Screen size on iPhone XR & iPhone XS MAX showing Black Bars on its side

    But fills the complete screen on iPhone X, and iPhone XS with no black bars.

    How fix it?

  • Oh, I was able to solve the problem.

    This is a problem with a busy port.

    I use Insiders build WIn 10, and apparently they added something to the system that took port 50000.

    I set the port 55000 and it worked.

  • Now I get a new error code (5).

  • Once again running the preview I saw this message.

    Who that can tell how to solve this problem?