BuarrMan's Forum Posts

  • 12 posts
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  • The adjustment of the time for the wait action just makes the cooldown of the bullets slower but still doesn't resolve the issue. If anyone can, could you please send an example of the code required and explain it on the forum, it would be extremely appreciated and I am very thankful of the help I have received so far. I hope I explained the issue well enough.

    Also here is what the movement of the spear should look like:

  • I have watched a tutorial on this however there are various issues like the enemy throwing the spear as the movement of the spear isn't similar to a parabola (couldn't figure out how to implement) and the angle of the spear doesn't correlate to the spear as a part of the sprite and I've tried setting the angle to the angle of motion. Here's an image for reference:

  • Oh I see what you mean by custom now. Never mind my deleted posts. Thank you for the help it's appreciated especially since I am new to Construct.

  • Is the ground tilemap obstructing the enemy's line of sight because the LOS angle is set to 360? Thanks

  • Thank you. I'll have a try at implementing it in and if it doesn't work I'll post another reply

  • I have tried to create an enemy which stops and a throws a spear every x seconds at player 2 (the flying one) when player 2 is in a certain radius using the line of sight behaviour on the enemy and bullet behaviour on the spear however the enemy doesn't stop when the player is in its line of sight even though I have deactivated the group movement when the player is in the enemy's line of sight.

    Also, I am unsure on how to implement the spear mechanic as the sprite currently is pinned to the enemy but needs to be thrown and so unpinned in a semi-realistic fashion to how a person really throws a spear.

    I hope I explained my problem clearly and any help would be very appreciated.

    dropbox.com/s/bfjaauw1eyrynzq/Game%20%282%29.c3p

  • It should be open hopefully: dropbox.com/s/b1jvjbxn3k5abka/Game%20%283%29.c3p

  • I have tried to deactivate the enemy's movement when the player is a certain vicinity the idea being that once the enemy has stopped it will throw a spear very x amount of seconds however the enemy doesn't stop when the player is in its line of sight (200) pixels). Any help would be very appreciated.

    dropbox.com/scl/fo/si2pw5gh7fdzkcxw3n5qq/h

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  • Ok thank you for the help. It is very appreciated as I'm new to Constrcut

  • So when you die and then collect a collectible the set value will double which is not intended. The score should be 20 instead of 25.

  • I am new to Construct and I have been trying to create a multiplayer game however I have a problem in my game as when the players collect the items it will add a set value of 5 to the score but if the players die and then respawn and collect any remaining collectibles the set value that is added to the score will double- meaning that each time the players touch the collectible after respawning the set value is no longer 5 instead it is 10. I hoped I explained it well enough for anyone to offer me help as that would be extremely appreciated.

    dropbox.com/s/7tcw747a9ocrd98/Game.c3p

  • 12 posts