brunopalermo's Forum Posts

  • Hey mathie!

    Would the "Sprite\Set Color" action work? It's pretty simple, but may not achieve the exact effect you're trying to get depending on your goal.

    Hope this helps...

    Cheers!

  • Hey !

    The "log" action is outside the "for each" condition.

    See how they're at the same level?

    Also, you should take a look at the Advanced Random object. It does, among other things, exactly what you're trying to achieve with less mess.

    Hope this helps...

    Cheers!

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  • Hi trvt!

    As far as I know you can use PayPal with your debit card and even link it directly to your bank account. In both cases, credit cards are not necessary.

    Hope this helps...

    Cheers!

  • Hi Alqual!

    As far as I could understando you want to create the level (save the input and time of input) AND read it for your game, right?

    I'd suggest using EOF, a program specifically designed for creating levels for rhythm games. It may seem complicated at first but there are lots of tutorials and you'll surely grasp it quickly. It generates a XML file with looooots of information about the level, including diferent note sets for different difficulties. Anyway... Use it instead of trying to reinvent it on Construct.

    For reading it you could use the XML object or, if you prefer, get the information on the generated XML and adapt it to the loading format you want to use (Array, JSON, whatever).

    Hope this helps...

    Cheers!

  • Hey!

    Sorry for the delay. Been away a while.

    You'd have to use the string manipulation expressions. The "Text" section of the System Expressions page in the manual would be specially useful for you. Take a look at it here.

    If you say exactly how you save and what I may be able to help you with more specific detail.

    Feel free to contact me directly through pvt or tag me in your message if I don't answer for a long time. ;)

    Cheers!

  • You can read and write external files using the NWjs object.

    Check the NWjs object documentation and this example capx.

    Hope this helps...

    Cheers!

  • No offense taken... :) Good luck with the project!

  • kop9000 you can just put it in a function...

    I added a function you can call whenever you need to show dialogue. In this case I'm positioning the dialogue box in relation to the player, but you can pass X and Y in the function if you prefer or have a fixed dialogue position.

    Also, I added an array with all dialogues and use the array X as a dialogue id for the elements that call dialogues.

    Just try the example and check the code. Use space to start dialogue or advance it.

    EDIT: I just read the bit about changing speed. You can do that passing the speed on the function if you want...

  • Here's another way of doing it...

    Hope this helps...

    Cheers!

  • The fact is that here, with different text lengths and the same seconds, it works either faster or slower. that is, if the text is different and the seconds are the same, it should reproduce with the same speed of sound but for much longer i.e.

    12 characters - 12 times the sound

    5 characters - 5 times the sound

    and all this at the same speed no matter how many seconds it costs

    but in this example from sizcoz he types different tex always with the same duration but either the sound is faster or slower

    If you're typewriting texts of different lengths with the same duration they ARE being written faster or slower. If you want to have a regular speed you should set the duration based on the length of the text...

    Cheers!

  • I don't recommend trying to fix this code it will only keep breaking at different parts later. Open up a new project, start fresh, and follow Sam's tips.

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  • Definitely. There's nothing technically amazing there, it's just a basic paralax. The looks make it seem more than it is. :)

  • This seems to be a case for using dictionaries... You should look it up and consider the possibility.

    Arrays, like Sam Dimanche mentioned, would work too.

    Hope this helps...

    Cheers!

  • Oh, I see...

    Check this file.

    Cheers!