Hi everyone,
I have already read the tutorial about supporting multiple screens, but I am stil in doubt... <img src="smileys/smiley5.gif" border="0" align="middle" />
A friend and I want to design a game for Iphone/Ipad and Android, and we have decided to use C2. But we still do not know how big should the background be to adjust to every device.
I mean, among our target devices, the iPad 3 has the highest resolution (2048x1536) so if we design our game with a background of that size, will it adapt to other devices or should we create antoher project with smaller (or different) size??
We have in mind two different games.
One is static (no scrolling) and the other with scrolling (both vertical and horizontal), so which should be the size of the background in both cases so they adjust to every device??
Maybe, the answer is in the tutorial but as a noob I am a bit lost, sorry <img src="smileys/smiley19.gif" border="0" align="middle" />
Thank you in advance, and apologies for my poor english.