brent_hamel's Forum Posts

  • Any estimated time to completion? It'd be super handy for my projects, so I'm just curious if there's a timeframe for it

  • Fair enough... makes me wish I was a far more advanced programmer though lol

  • I'm guessing no one is familiar with exporters for ARM architecture devices or if its possible for one to be made for C2...

  • I totally understand about the driver and wasnt blaming C2 in the slightest... I was sinply asking about the feasibility of an exporter that can build for thr RPi and other SBCs ARM architecture... As right now NWs x86 and x64 linux builds cant work... And my personal goals are to build standalone local apps, and not webhosted apps... Ive been in love with Construct since Classic, but Ive always been a bit of a side target audience given my ultimate target release platforms.

  • Hmm, I suspect I'm missing something, as when I attempted this, and finally tried to run my "nw" file through Linux's Terminal, I get the same "Exec format error" error that I was getting before... perhaps other can try this out too? In case I've missed something? Pretty please? lol I'll be your friend?

  • Hmm, I'll look into this!! Thanks for the link!

  • Not sure if this is in the right place or not, so apologies for that... but does anyone know if its possible to have an exporter written for C2 that can handle ARM devices such as the Raspberry Pi 3 and other SBC that are out there? I know Ashley has said that the Pi 3 can run WebGl but I'd just bought one and enabling the OpenGL driver that allows for WebGl in browser actually crashes the browser and there have been reports of it also breaking the OS and needing to be reflashed and started over... I'd much rather release standalone apps/games in general anyway... I love C2 and HTML5, but have zero interest in releasing to browser or mobile... Any information would be lovely

  • Sorry for bumping the thread here, but the example file here is awesome, did anything ever come of these effects being combined, specifically the skewing function? It's something I could make serious use of as well... IE: is this compiled into a shader file that one could install? and if so, where is it hiding?

  • the problem occurs with both a Logitech f310 (dual analog/ and has a toggle switch to count as either a regular USB controller, or a Xinput controller, and a USB super nintendo controller by retroLink

  • Sorry, one last bump... I need this resolved ASAP and even if I could just get pointed in the right direction of how to go about it... do I file a bug report? do I just keep bumping hoping for answers? anything, please.

  • Sorry, but I need to bump this... this is a significant issue and completely breaks gamepad support for my project (as well as many others I imagine), so apologies...

  • I'm having an issue in that the Gamepad Object doesn't seem to be returning the OnButtonPressed event, ButtonIsDown works fine, but OnPressed seems to result in nothing... has anyone else encountered this? I've had it happen with 2 different gamepads tested in all 4 of my USB ports...

    EDIT: also, I can only seem to get the Gamepad to be detected about 50% of the time and only when using NW.js for preview...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • >

    >

    > That definitely solved it!!! Awesome job, and thanks so much!! That should be a quick fix for Quazi! The C2 community is kinda the best imo

    >

    no problem!

    btw, your game is looking really cool.

    Well thanks it's using 2D top down logic atm, I'm playing with some concepts that I'd been working on in 2D top down already, to see if they'll translate to a first person perspective

    All thanks to Q3D! Pretty sick stuff QuaziGNRLnose !

  • brent_hamel , QuaziGNRLnose

    Okay I found a fix.

    In the runtime.js of the Q3D Model, on line 3796 there is a typo;

    this.mat.alphatest = alphatest;

    It should be a capital T, like so;

    this.mat.alphaTest = alphatest;

    I also re-enabled the action in edittime.js on line 244;

    changed

    af_deprecated

    to

    af_none

    Then I used the action to set the alphatest value to 0.5 on the model

    I also set the transparency OFF as well on the model.

    This should fix your issue brent_hamel

    Apparently judging by this comment in the edittime on line 241;

    // these two weren't really having any effect in webgl renderer, so they're deprecated

    You must have overlooked a typo, QuaziGNRLnose , which is why it appeared not to be having any effect.

    So if you fix the typo it will work again.

    That definitely solved it!!! Awesome job, and thanks so much!! That should be a quick fix for Quazi! The C2 community is kinda the best imo

  • Agreed, the effect as seen in my link has transparencies enabled for the material