brent_hamel , QuaziGNRLnose
Okay I found a fix.
In the runtime.js of the Q3D Model, on line 3796 there is a typo;
this.mat.alphatest = alphatest;
It should be a capital T, like so;
this.mat.alphaTest = alphatest;
I also re-enabled the action in edittime.js on line 244;
changed
af_deprecated
to
af_none
Then I used the action to set the alphatest value to 0.5 on the model
I also set the transparency OFF as well on the model.
This should fix your issue brent_hamel
Apparently judging by this comment in the edittime on line 241;
// these two weren't really having any effect in webgl renderer, so they're deprecated
You must have overlooked a typo, QuaziGNRLnose , which is why it appeared not to be having any effect.
So if you fix the typo it will work again.
That definitely solved it!!! Awesome job, and thanks so much!! That should be a quick fix for Quazi! The C2 community is kinda the best imo