breech's Forum Posts

  • 6 posts
  • Wow. Thanks very much.

  • I am trying to remake a game with a left and right playfield where there is a 1 pixel wide dividing wall that occasionally moves position. When the wall is set to 2 pixels wide the player sprites (using gridmovement) cannot pass through them but when set to 1 pixel wide they do pass. Is this related to a collision mask bug I have been reading about?

    If gridmovement supported a halt movement I could workaround this issue. Other wise I could have a seperate, invisible and wider walls for each side, but I would need help grouping:

    left player+its wall to only collide

    right player+its wall to only collide

    Thanks.

    <img src="http://i45.tinypic.com/34fl3ti.gif">

    10 points if you can guess the game

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  • Would be nice to have them stashed them in %application data%\Construct\project1, project2, etc or something.

  • feel free to ignore if irrelevant

    * Ticks next to toggle-able things is a must (such as turning on/off the properties bar from ribbon).

    * 'Suggestions' should be listed for common typed events (such as TimeDelta)

    * When clicked, objects should highlight which layer they are associated with in the layer bar and an entry to choose/show layers under common or properties.

    * show object tree is broken, restarting fixes it.

    * crash: image editing, using stretch dots to invert an image crashed the app.

    * Project tree double clicking a tree item should swap to its properties

    * right click, 'launch explorer' crashes.

    * I think that the properties tab should be on its own bar (and should be swapped with the objects bar) as it is often hidden when needed.

  • Damn. I tried that after a restart and this time it worked >:|

    thanks though.

  • I'm sure there's an easy answer, I have closed the properties bar with the X button and cant find where to reopen it from. Thanks in advance.

  • 6 posts