Sorry if this is too general a question guys.
I'm interested to get peoples take on whether it's best for someone getting started in games design and using tools like construct 2(exclusively at this point) to either:
Bang out as many prototypes and working concepts as possible in the early stage, focusing more on getting to grips with the tools, and improving efficiency, skill level and understanding of the process?
Or alternatively focusing a single/few key ideas and concepts and knuckle down on investing the time to establish these concepts into a refined working game, possible taking years to do?
Is it helpful to set specific goals to ensure progress is made in a techincial respect?
Any advise welcome, thanks dudes!