Brazzo's Forum Posts

  • 6 posts
  • Hi to everyone,

    i've realsed my fiiiiiirst game ^^ called Switch to Dash.

    It's a Geometry Dash like game but you have to jump and switch between colors that you can choose once unlocked.

    I think the game it's quiet funny and addictive, but I'm not so satisfied about the graphics, i hope to find someone in the future for improve it, i want something different.

    You can play it on scirra arcade https://www.scirra.com/arcade/action-games/switch-to-dash-17381

    (the music on web is a little out of sync)

    or download it for your smartphone on Google Play

    https://play.google.com/store/apps/details?id=com.agamebyme.switchtodash

    For now i'm doing others 4 levels that i want to release at the end of the month

    Let me know if you have any suggestion for improve it i will really appreciate it!!

    Thank you

  • Hi to everyone,

    I have a BIG problem..

    If i test my app in preview mode on my phone with Chrome everything go very smooth at 60FPS, everything it's perfect!!

    But when i export the APK with XDK/Crosswalk (or without) my FPS drop down at 45!

    That problem occour just if i put "use high-DPI display", but if i don't use it the sprites looks so crap.

    What can i do? I'm releasing my game but like so it's impossible!!

    Thanks in advice

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  • noooo problem my friend, and thx

  • uhm yes,what you have posted work good, but what i'm meaning it's that i'm using LiteTween for scale/fade/move objects, but with the tiled objects the tween start for the whole tiled object and not just for the "first piece" ...it's hard to explain

  • Yes, but with a tiled object it "take" all the object.. i have to switch to sprites and make all the level with copy/paste?...i hoped in something like shaders...

    Anyway, thx for your replay

  • Hi to everyone,

    i need to put some effects (scale,fade,move up/down, etc) on the "border" when object come in and out from the view like in Geometry Dash.. how can i do it?

    Thanks in advice

  • 6 posts