I've been wondering lately how to do melee weapons. In Castlevania, the weapon (during the attack animation) has its own hitbox. I'm sure I can't have two collision masks on one sprite at the same time, so do I have to make a seperate weapon sprite? That sounds like a lot of extra work to make them look/work like one sprite and all that. Any help is appreciated.
I am interested to know also about melee weapons and how will use to attack the enemy.