BrandyBuizel's Forum Posts

  • 7 posts
  • > I've been gently emailing Chowdren Team for a year now(they've listed 4 different emails for this service across the web, so every other month I'll try the next one hoping it wasn't removed from their system). I don't wanna pester; I'm very self-conscious about emailing too often. I've gotten no response and I'd REALLY like to discuss licensing Chowdren or paying for the porting service to get my Construct 3 game onto the Nintendo Switch. I'm a Nintendo developer/publisher, the game is entirely finished, but I can't move forward without a response from Chowdren Team or some other alternative service.

    >

    > Please,

    > -brandon

    Hi, you can contact Ratalaika Games.

    They also do porting.

    https://www.ratalaikagames.com/

    Thank you for the reccomendation!

  • I've been gently emailing Chowdren Team for a year now(they've listed 4 different emails for this service across the web, so every other month I'll try the next one hoping it wasn't removed from their system). I don't wanna pester; I'm very self-conscious about emailing too often. I've gotten no response and I'd REALLY like to discuss licensing Chowdren or paying for the porting service to get my Construct 3 game onto the Nintendo Switch. I'm a Nintendo developer/publisher, the game is entirely finished, but I can't move forward without a response from Chowdren Team or some other alternative service.

    Please,

    -brandon

  • Sorry for misunderstanding your wording the first time, seems you've nailed the issue on it's head ^.^

    I didn't realize that the objects went through a create event on the return of the layout, really thought I found an engine bug to report!

    Thanks plinkie :)

  • Problem is in Debug, on create the blobs are each receiving the proper color instance variable string(e.g. black, red, white, etc)

    Issue is on returning to the layout the string defaults to black, the initial value. I've also tried leaving the string empty in which case the color is unmodified by the Set Color operation. It's like I said, the engine is making an error and Persist is not persisting Instance variables(I am on the latest version of C3)

    https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/persist

    Ashley

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  • There's 18 total colors but I broke it down to just 2 for the screenshot. If I can get the two to work then it should be easier to get them all going. They all use the blobDraw Object

    https://gyazo.com/1c79ae52cc41a6639334a2bafdb1a5a1

    https://gyazo.com/e59eb8014629bbc5a5d5a7a6c271e70e

    They should look like this:

    https://gyazo.com/9b071d548a3f32a0f53d42c79d396cb2

    But after returning to the layout they look like this:

    https://gyazo.com/89c2f2b528740eee64d3481b1b8f23e1

  • I have an object(white circle) being spawned when the user clicks, like a mini-game drawing program. It spawns a new instance of the object every second and the user can select a color which is then put into an instance variable on each circle object. This variable(string) then dictates how C3 re-colors the white circle using rgbEx255.

    PROBLEM: When returning to the layout all of the white circles are colored the same and do not retain the string value that was set upon creation. They all use the Persist behavior and the position and IID remains the same but the variable does not and neither does the color(using color param).

  • The Construct 3 links are broken!

  • 7 posts