BrandonJAwesome's Forum Posts

  • I appreciate the responses. I have severe depression and game-making is one of those things that I will spend a few weeks on, lose interest, and come back a 2-3 months later, which is why renting doesn't make a lot of sense for me.

    The responses here are professional and courteous, honest and informative. I really do appreciate them. I just really wish there was an option more suitable for me, as I always seem to come back to Construct in my hunt.

    Thanks all. I really do appreciate the professional responses and honesty :)

    Brandon

  • I am a solo dabbler and would consider buying Construct 3 as opposed to renting it. But, that apparently isn't an option, which is forcing me to search for an alternative... but I digress.

    Is it worth purchasing Construct 2 or will that just be $200 down the drain?

    Thanks,

    Brandon

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  • Hey guys,

    Made some minor changes to my game today (moved a few objects and simulated some more controls for Touch, uploaded it to my web server..

    black screen.

    tried multiple times, tried ticking some export options on, nothing. still black screen, but was working last night. (exported to HTML5)

    any ideas?

    shred.7ddgaming.com

    Thanks!

    Brandon

    [EDIT: Fixed by disabling all Chrome Extensions]

  • I figured it out, I think. I duplicated the Layout instead of creating a new one from Scratch. I'm guessing the duplicate process messed something up. Anyway, thanks for the advice :)

  • It should retain the values, my guess is your End Game layout is using an event sheet which has logic 'on start of layout set global variable to 0' or 'reset global variables'. Did you add any logic like this?

    No I did not, which is strange. The only place Global Variables are declared are in the first layout "Game". Do you think I need to re-declare the variables for the 'End Game' layout? I'm quite stumped.

  • Hi guys, quick question:

    I have two global variables for layout Game:

    shredCounter = 2

    zeroCounter = 5

    When I load the EndGame layout, to end the game, I'm trying to retain the values, but it seems if I call use these variable from the previous layout, the value has reset to 0 and didn't retain the values of 2 and 5. Given they are global variables, why doesn't the EndGame layout retain the values? And how can I fix it?

    Thanks,

    Brandon

  • Hey guys, and thanks in advance for the help.

    1) When I create an object during runtime, what is its name or where can I find it?

    2) If I can't find it can't know the name, how do I create use the create object (by name), so that it increases its index by 1 each time. I know in standard languages, you'd use a For/Next loop. Just trying to get some insight on how to accomplish this in Construct 3.

    Thanks all!

    Brandon

  • Now it's completely gone :(

  • Got it! Thank you for the explanation!

  • I'll have to go by your explanation. I can't upgrade to the version of your .capx for free.

    Thank you, though.

    -Brandon

  • Hey guys,

    I'm sure this is in the forums somewhere, but I'm pressed for time.. Here is my .capx if anyone could assist me.

    I'm trying to set the global variable to equal txtName.Text.

    Thanks!

    https://www.dropbox.com/s/kzsif3jqcbanc ... .capx?dl=0

  • I got frustrated and deleted the tutorial project.. or should I say, didn't save it, lol. If I run into the problem again, I'll repost. Thanks for responding.

  • Haha. I broke it somehow, then. Thanks for trying Maybe I screwed up a property or something

  • The easiest way would be to use 3 Progress Bars. Set their "Max" properties to 100.

    I'd probably set 3 global variables (Shield, Armor, Hull) to 100 on start of layout in your event sheet.

    Then set each Progress Bars "Value" property to each respective global variable.

    Then place with these Actions on your event shit:

    System > Every 3 seconds > Variable: Add to > Shield > 5

    Make a clickable object to reduce the health:

    Create Object > txtAttack > = "Attack" as Text

    Misc Event:

    Mouse> Click > txtAttack > >>> System > Variables > Subtract 20 From > Shield

    System > Variables > Compare Variables > Shield is less than or equal to 0 > .... System > Variables > Subtract 20 from Armor

    And so on and so forth...

    That's how I would start it. But, like you, I am also a novice... just noticed you haven't received an answer yet.

  • It's fairly seamless in unity 3d. But, I can imagine 2d works a little differently. When I tried a basic shadow light, it was not good lol.