Hello fellow game dev lovers,
Almost finished with my game just have a issue with my point system, and hope someone would be so kind helping me out with this!
The game is about the player bouncing all the time. You can press left and right to let it rotate around it's own axis. You get points if you have rotated a full round and landed between an angle of 180 and 0, which gives you the least amount of points. If you land between the angle of 80 and 100 you'll get maximum points.
Since there isn't a "check if full rotation" on the Rotate behaviour I'm not sure how I can achieve this.
Thanks in advance people!