brainwavecreations's Forum Posts

  • Hey everyone.

    I hope I am not breaking any rules with this post.

    I just wanted to give a shout out to "jmneto", who sells games on the Asset store. I would leave a review on every game on the asset store for him if I could, because they are all solid and well made games. I very much recommend him, if you are looking for a particular starting base for a game you have in mind. He may have a game that will speed up your development.

    I reached out to him 2-3 weeks back, looking to purchase his collection of games. He's a great guy, and is very helpful if you run into any issues along the way using his games as a template for your own. Highly communicative via email :). I did not purchase through the Asset Store, because I had found him elsewhere, before realizing he is also selling them in the Asset Store here as well.

    I'm not affiliated in anyway, besides just owning, and have tested each of the games he sells in the Store. Some of them are very similar to others, so it may be worth finding exactly what you are looking for, to work with as a starting base for your next game. Or just reach out to him, and see what he thinks might work well for your next project.

    Thanks again for everything, . Wishing everyone the best in their endeavors. Have a great day :)

  • Hey folks :)

    I loaded up Construct 2 today, and never noticed(until a short while ago) there is a "Media Bundle" that can be downloaded. It includes art and sound assets. The license included in the compressed file, mentions that the media can be used for commercial projects in Construct 2. Just wondering if the same goes for Construct 3 games? I really like some of the sound effects, and other things that are included in the bundle.

    Just curious on this. Hope everyone is having a fantastic weekend :). Thanks!

  • There are publishers you can work with to have your game ported and published on consoles. The main one I know of is Ratalaika Games (https://www.ratalaikagames.com/). There may also be tools available as well, that will allow you to port it yourself. But working with a publisher, they will make sure that everything works before releasing on whatever console you are trying to get published to. (I believe there was some sort of software that allowed console ports with Construct 2 projects. I could be wrong though, so don't quote me XD)

  • If it was me, I would have each microgame as it's own layout. Then maybe an in-between layout that moves to the next game, sort of like a level select map you've probably seen in a lot of mobile games. Or, have it load directly into the next microgame/layout after the one the player is currently on is completed. I've not played Warioware, so I'm not sure how the gameplay mechanics/sequencing actually flows in-game.

  • This search of the Construct forums may lead to some results as well: construct.net/en/forum/search

  • Ahh, that makes sense now. That's a whole other ball of wax, and I'm not sure how to answer it. Maybe someone smarter than me can help out?

    I did find this previous thread here: construct.net/en/forum/construct-3/plugin-sdk-10/request-recorder-js-plugin-145404

    Which may be of help? Good luck with your project! I hope you can sort it out. But, going by that thread I linked to. It seems there is a built in option to record gameplay(might not be what you are looking for). Also, you may find the plugin there useful, or another plugin that will do the trick.

    Sorry I couldn't more helpful.

  • I'm still a bit confused. If you are looking to use audio from a pre-existing video. Google "extract music from video", there are a lot of options available to basically pull audio from videos.

    If you are looking to add music to a video, that is possible as well. I personally use Camtasia studio to create videos, but there are a lot of other options for that also.

  • You are trying to setup a way to record the audio within the game, or record first, and then put the audio into the game??

  • Answered here, construct.net/en/forum/construct-3/how-do-i-8/upload-game-asset-164043

    More information, errors that appear, etc, might help us help you :)

  • As Brainwave says, but to be clearer. This is a project file. You cannot load it into another project file.

    A template is designed to be used as a starting point and then you build your game around that template.

    However, if you have an existing project that you want to integrate this into. Open both your existing project, and the template project, in the template project, select all the objects and copy them, then go back to your existing project and paste them in the objects folder.

    Then repeat the same process for the event sheets, and layouts.

    Now all of the content from the template will be within your existing project.

    If you are using an outdated version of C3 and the template uses behaviours etc that only exist in newer versions this process will not work. However, I don't think this is the case with this template.

    ^^ What calminthenight said :).

    If you want to take it to another level, look at every object closely; it's behaviors, variables, etc. Then when it comes to the event sheets, try to create your own event sheets in your own project.

    Study the event sheets provided in the template project, follow it action by action as you add them. After all that you will learn how it all works together, to do what it does. Then, you will have better knowledge to create your own random levels in future projects :)

    The event sheets part is easier if you have dual displays, you can open up the template project's event sheet on one display, then work on your own project on the other display. Slowly add each action on your own, exactly as it is in the template, and you'll begin to learn the process behind the template creators creation.

    Good Luck with your project!

  • The "File" button on the Start page of Construct 3, then navigate to the project file and open it. This does not work for you? Does it give any errors, or just does nothing?

    EDIT: If the Start Page is disabled in your Construct 3 settings. "Menu > Project > Open local file" should do the same thing. This is how you load up the .c3p files(which are basically project files Construct runs, and saves to). ".capx" extensions were used in Construct 2, but Construct 3 works with ".c3p" file extensions.

  • > You might find some answers by checking out the "Orthographic projection" example in the latest version of Construct 3. It's one of the newer examples they added, after adding the feature. It looks similar to what you are trying to achieve.

    >

    > EDIT: If I were you, I would load up that example mentioned above, and reverse engineer what is happening there in the Event Sheet. Then go from there :)

    Hi where can I find that example?

    Load up the latest version of Construct 3, make sure to have Beta releases available in your preferences. Then search for it on the Start Page of Construct. Or like mikehive mentioned, search for "isometric", and it should pop up under that listing as well. I believe there are 3 that come up under "isometric".

    It was added in "r263", so if you are running stable releases only, that would be "r260", and it will not show up when you search for it on the Start Page of Construct 3.

    Screenshot: ibb.co/FqCQJTn

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  • Not sure if you are trolling? But, anyways.

    Levels are called "Layouts" in Construct. They are used to build up levels/menus/etc in your game. Then used to add objects, platforms(depending on game type), collisions, enemies, etc. Then the "Event Sheets" are used to control the actions the objects in the game have, and how they interact with one another.

    If your question is legitimate, I would definitely load up some of the examples in Construct, reverse engineer them. And, especially check out some of the resources on the website here(under the "Learn" section). Follow along with some of the tutorials, and read the documentation if you get stuck on certain things. There are a ton of tutorials elsewhere as well, check YouTube ;)

    All the Best, and good luck with your projects.

  • You might find some answers by checking out the "Orthographic projection" example in the latest version of Construct 3. It's one of the newer examples they added, after adding the feature. It looks similar to what you are trying to achieve.

    EDIT: If I were you, I would load up that example mentioned above, and reverse engineer what is happening there in the Event Sheet. Then go from there :)

  • This is great to know! Favoriting this thread for reference :)