BrainlessDemon's Forum Posts

  • 6 posts
  • Thanks! This is really helpful.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've got my game finished enough. It's at that spot where I've been working on it long enough that I don't really see the flaws and what can be improved anymore. Now I want to turn it into an EXE that's easy to share. Something where all someone needs to do is download the file and click on the EXE. I'm not sure how to make that easy. Does anyone know how to take that nw.exe file and make it something that looks more finished instead of having it buried in a file? Is there an easier way to make the EXE accessible?

    And finally has anyone published on Steam? What are the next steps I would need to take to prepare it to publish it?

    I've looked for a tutorial on this sort of thing, but haven't found anything. There's stuff on 'publishing' and 'exporting' but nothing on making that stuff you exported more finished. If there is a tutorial, I'd appreciate being redirected there.

  • I've seen there are some sound issues with cocoon, however I haven't

    found a solution to my particular problem. I have a character set to play

    a looping footstep noise when running, on land, and all that good stuff.

    It works in the regular browser preview perfectly. When I preview in cocoon launcher, the loops don't stop playing, even when I move on to the next layout. Does cocoon not respond well to the Stop "audio" action? Any ideas on how to get around this?

    Thanks.

  • I would have posted the file but I'm actually new to forums in general and don't know how. It doesn't create it at start of layout. I have it set to destroy the object at Start and then spawn at a certain point. The method of having it in only the first layout works in combination with this, I'm wondering why at this point.

    Thanks for responding guys!

  • Hi there. Got an odd problem.

    I have an event where if Object A collides with Object B under certain conditions, go to layout whatever.

    It goes to the next layout just fine, however, if I already have Object A in the next layout I end up with two on top of each other, as though the one from the first layer carried over.

    If I go to another layout I end up with three, and so on.

    I've managed to sort of solve the problem by only putting the player Object A in the first layout, but I would like to know why that worked. I checked and the object isn't set to global. Any ideas?

    Thanks.

  • Hello. New to the forums. Downloaded the free version of construct about a week ago and already deep into a project. So yeah. That's what I got. You?

  • 6 posts