bpetersen's Forum Posts

  • New update. We're up to 5 maps. The 2 new ones are a thunderstorm level and a frozen lake/snow level.

  • I updated the game with a third map. The maps are random, but the newest one is an old-western ghost town type of map.

  • That's a pretty cool game! Thanks for sharing.

    Made this while back with my friend and it is same concept. I never really got to finish it up tho.

    it may take a min to load for you.

    http://www.newgrounds.com/portal/view/677176

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  • I love this. It's simple, but so atmospheric. Very absorbing.

    You know as opposed to a limited layout, you could make this an infinite game easily with infinite variety and triggers on variety depending on how far you get.

    Also, no idea how to switch weapons.

    Thanks for the great feedback, I really hope to do that!! To switch weapons, just use the right mouse button.

  • Made a few updates to the game, fixing some more minor bugs in it. The biggest change is it randomly generates one of two levels when you play. The first one is the original tile type floor with the block cubicles, and the second is a parking lot where you don't get a flashlight and navigate around cars that have headlights left on.

  • I have fixed a few more of the gliches in it, made some more leaderboards and am starting to add sounds to it now.

  • Thanks! I'm excited about it so far. I'm just about to upload another update!

  • Okay, got the bullet issue solved and added a new power-up. Next I'm going to work on the collision issues and some of the shadow issues.

  • I'm trying to figure out the bullet issue. It gives the bullets, you just have to right click to cycle back to the next available weapon again if you pick up a powerup after you completely run out. For some reason I can't get it to change to the correct frame when I want it to in that instance, but I'll get it worked out.

  • I new piece I'm working on. Town down shooter zombie action. Let me know what you think of the progress so far. This is only my second game so far and have a long way to go. Learning lots.

    Here is the link:

    https://www.scirra.com/arcade/shooting- ... beta-13777

  • Okay, I've searched around and am really struggling with this game. I am making a game where you are a caveman and you can ride a smaller dinosaur. The dinosaur can eat eggs to get bigger, then can eat other dinosaurs if it's bigger than them.

    I want the other dinosaur drones to be able to eat each other too. How can I have 2 dinosaurs of the same family collide, then the smaller one gets eaten, and the bigger one gets a little bigger? Is this possible, or do I need to do it all individually and write a eating script for each individual dinosaur?

    Thanks for any help you can give.

  • Due to some feedback, I have keyboard support added for 1 player and 2 player modes on the web site. Player 1 moves with aswd jumps with space and fires with "m". Player 2 moves with arrows or num pad, fires with either "-" button and jumps with either "+".

    Sorry about that, thanks.

    I know a few have gone on to make games for the WiiU. Did you buy the development kit hardware that they have listed from their site, or did you find another way to test the game, then package it for the WiiU? I wish there was a way we could use the retail console as the development hardware.