bossmoss's Forum Posts

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  • I have been playing around with Construct2 for about a week. I have been wanting to create more of an HTML5 on-line graphic novel with some limited animation and game play. Construct2 is looking good, but one of my concerns is the number of sprites and audio clips I plan on using. There will be a lot of them, and most only making one appearance. I'm worried that system memory will be trying to load and retain more and more of these as the "novel" goes on. Can I continually create and then destroy sprites and audio as needed so as to keep the memory usage at any given moment manageable? I am not sure how Construct2 handles these things under the hood. Thanks. Sorry for my noob-i-ness.

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  • 1 posts