bonifan88's Forum Posts

  • 2 posts
  • Hi,

    [quote:18m3qru3]To prevent that, you don't want to use the 8 direction behaviors and handle the movement in events yourself, so that when your sprite goes into a wall, it just goes back to its previous position and do not move further.

    Everything started working when I processed the movements manually! Thank you for the help!:)

    [quote:18m3qru3]This thread should have your answer, I think. Much of the problem is actually the solid behavior in this case. Using that method has made everything great for my game with the 8 direction behavior.

    I didn't want the ability to slide on the walls or something similar to what is shown in the thread. The animation had to come to a stop on collision with a wall. That problem is luckily solved now thanks to Kyatric

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  • Hi,

    I'v just gotten into programming with Construct 2 and I am already busy with a fun little project, however there's one bug I can't seem to get rid of:

    The main sprite has a 8direction behaviour with some custom animation events that I made. The animations work as they should. I've also added some custom collisionboxes on the map in the form of rectangles with a Solid behaviour.

    When the Hero collides with a collisionbox, the 8direction behaviour tries to go in another direction, but because a key is still pressed down it switches back and forth between 2 directions, hence the jitter.

    I've already looked up similar situations, but those are from 2 years ago... How can I solve this?

    /s/1dg6ci3ef6guqxk/PK-1.0.0.capx?dl=0 (add dropbox.com in front of it)

    (The textbox is to show the angle of the 8Direction behaviour)

  • 2 posts