Right now when the enemies health is equal to or less than 0 it switches the animation to Dead, and then after 12 seconds makes them dissapear. The only problem is, when one dies, suddenly all their animations change to dead, they freeze, then all dissapear. They all die from 1 dying. How can Ic hange this?
Bullet On collision with enemy -60 from health (100 total)
If Health <= 0 then switch anim and disable movement
But when it does that it disables movement for all and switches all them to dead. How can I fix this?