bondogames's Forum Posts

  • 6 posts
  • Bump, my computer is shutting down and I can't find its charger.... Please answer the question, thx :D

  • How do I make the condition for each enemy? ( All the enemies are the same ) There is a spawner spawning them in.

  • There are 4 layers

    HUD

    Main

    Overlay

    Background

    I have my character and AI in Main. I want so when he is behind the guy that the guy is on top of him. Then when he walks in front, he is on top of the enemy. Here is a screenshot of what I mean, Please help!

    h t t p : / / o i 3 9 . t i n y p i c . c o m / 1 5 7 p 6 6 u . j p g

    I had to space it since scirra wont let me post links D;

  • Right now when the enemies health is equal to or less than 0 it switches the animation to Dead, and then after 12 seconds makes them dissapear. The only problem is, when one dies, suddenly all their animations change to dead, they freeze, then all dissapear. They all die from 1 dying. How can Ic hange this?

    Bullet On collision with enemy -60 from health (100 total)

    If Health <= 0 then switch anim and disable movement

    But when it does that it disables movement for all and switches all them to dead. How can I fix this?

  • So basically you collide with a stack of cash, I want it to then add my variable of cash a random number instead of a fixed one to represent different cash amounts.

            [On Player Collision > StackOfCash]

                      [Add to cash]

                         [???]

    That's what I am looking at right now, I don't know how to make the variable generate a random number between 2 numbers.

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  • I know that they are layered and stuff like that but how do I get each image to be an exact distance from each other? It's really confusing!

    Also if any one has some good sprite sheets for stick figures that'd be great. Just need a stick figure walking / standing / running. No special things like hair or accessories.

  • 6 posts