Bolser's Forum Posts

  • 11 posts
  • I'm using up, down and space-bar in my game but as they are keyboard shortcuts in explorer 9 and 10 they don't work :/ Is there any way I can make it work or do I have to accept I need to use different keys??

    You can try it here:

    http://lumia-connection-sleigh-drop.s3- ... onaws.com/

  • No, it's fine. Also fine if you go straight to the game on the app, if you deviate round the site, or play again that when it freezes...

    I've seen those posts but was advised that they won't make a difference and better to use a hosted html5 version. Do you think that's incorrect and i should be doing it like the links suggest. We exported a version early on as Windows 8, which didn't help, but I think it's worth doing it with this plugin if the app allows...

    • What kind of wrapper are you using to play the game on windows phone?

    The game is hosted on an external URL and loaded into a webview control on the phone. Embedding the game locally in the Windows Phone app using the Construct2 plugin results in the same performance.

    • How did you get the 60% CPU usage number?

    Using the Visual Studio CPU usage monitoring tools.

    • What are the specs of the phone compared to the specs of the desktop?

    I don't know for sure CPU will be many times slower, it is for various windows phones so that will vary. My computer is high spec but all the C2 sample games use a more CPU than mine does if that helps!

  • Is 60% CPU usage on Windows Phone is normal? Despite it being 3-4% on desktop?

    Extra info from the developers on this:

    When you run the game immediately after opening the app when CPU utilisation is virtually 0% you see that running the game results in a 60% uptick in CPU usage. This happens whenever you run the game which is why the game runs ok sometimes and not other as the 60% uptick sometimes takes the total over a hundred and sometimes it doesn't.

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  • Attached is my source file...

  • Hi,

    Did you find a solution for improving your CPU?

    Thanks

    M

  • I think it is the collision checks... it varies up to about the highest like this 816 (~13/tick)

    I can't find anywhere how to reduce how many checks it does... do i need to put it as a sub event of system every 0.X seconds or something?

  • They are set to destroy outside layout through the behaviors panel...

    The apps fall due to being assigned the bullet behavior, may be better to use this method do you think?

    https://www.scirra.com/tutorials/67/del ... dependence

    And also wanting to reduce how often it checks for collisions, but i can't work out how? <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • Hi,

    I just have an 'on collision with' set between the phone and apps - can i reduce how often it checks for them?

    Also though about lowering the fps but doesn't look like you can do this.

    Probably max 10 items on screen...

    This is the game:

    http://appcatcher.connect-api.io/

    (If you're on desktop you'll need to resize browser to portrait)

    I've built the game in C2, I'm not an app developer...

    Hope you can help!

  • I've made a simple game that runs just 3-4% cpu on my desktop but once its implemented into the app its using about 90% and crashing the app. The developers are telling my it is cpu heavy but everything is as small as possible, script minified and its a simple game so I'm unsure what more I can do...

  • I want the game to start at the bottom of the layout and move upwards. I can't work out how to set the initial window position to be at the bottom.

    I'm sure it must be simple as a lot of games work this way :/

    Thanks

    Marina

  • 11 posts