boggler's Forum Posts

  • Initially there will be no pay, all profits from this game will be split evenly between the four people that participate in the production of this game. I estimate that the creation of this game using construct2 is roughly 2 weeks or 80 hours TOTAL, it is not a complex game but one that has the potential to add infinite "levels" very easily.

    About me:

    I am a professional product manager, musician, jack of all trades. I came to this site three weeks ago with really high hopes. I have been blown away. The reason that I joined this site was to find an "engine" for a relatively simple yet very fun crafting "game". I have tested and research constructs capabilities and it fits the bill. I have significant documentation to support the production of the "game". As well as obnoxious yet necessary IP ownership forms and NDA's.

    I am seeking professional people that want to make money that can work on a deadline and fullfill their part of the puzzle here.

    While I can't guarantee you the fame and fortune of facebook or world of warcraft I can absolutely guarantee that you will be fascinated with my concept and want to see it through, regardless of its financial success.

    The most you will lose is the few hours you dedicate to building the game, it is not a time sink MMO or anything like that.

    I would love to give away more but prefer to hold the idea close as it is one that I have been working on since 2004.

    The two professionals that I am looking for are very different:

    First an expert with XML, AJAX and communicating with our webserver. We are gathering tidbits of information from XML files and cross referencing values on a DB its simple for someone who knows what they are doing but greek to me.

    Second a person who has solid experience in construct events handling and can pull together the elements of our UI with the functionality in our game.

    I currently have a third person that is creating the design elements of this project and myself I manage the non-virtual side of this concept as well as work on the front facing design.

    If this project has piqued your interest please send me an email at moore.mbv (a t) gmail.com I would love to meet over skype or in person if you are in the bay area.

    -Mike

  • magical... and great detail on the webstorage. I appreciate it.

  • I am almost ready to dive into "webstorage" which intimidates me a bit. Before I do I want to ask about creating a state of decay for my Tree which has 5 instance variables with different values.

    My tree has 3 animation states and over a browser session (lets say 10 minutes) I want my tree to decay instance variables at random in increments (some -3 some -1)

    My tree is set to 55 total instance variables when it falls below 34 it takes its second animation.

    How would I go about setting up this sequence of events?

    Obviously in the future I want to make my decay state longer and associated with the Player and webstorage so when Player returns to a session the tree is in its previous state.

    Thanks in advance.

    One footnote I have to say this is the most badass peice of software and community that I have ever seen. I am extremely impressed!

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  • I'd really love to see a steampunk style physics game that uses Gears and Cogs and stuff. Kind of a "mousetrap" puzzle type game.

  • Thanks guys, got this all figured out with your feedback. The order of operation is something that needed clarification.

  • So then it is true that I cannot create a "circular reference" (best description) asking an object to create itself at another object point. Just tested your suggestion swapping the square and having the circle spawn on it. It might seem simple but quite frankly its not when it comes to the application I am using this for (Inventory System)

    Thank you again, very much.

  • This is day 4 for me and I have built some really cool stuff so far but this simple task is bringing me to total aggravation. I searched the forum without a clear answer and it seems really really simple for future clarification on expressions editing (which I am sure is my issue) please link me to an in depth expressions tutorial.

    Objective:

    Click Circle to have Circle spawn on top of square.

    Troubleshooting:

    Opened a clean project to make sure it wasn't a bug.

    I have checked my layers (so they lay on top of each other properly)

    I have tried using Square.X as the spawn point but it will not take.

    I added an Imagepoint in the center of my Square but when I enter Square.Imagepoint(1) it says no. (probably missing the correct expression)

    Here is my capx.

    dropbox.com/s/wsztgs10f71xsvl/SpriteSpawningOverSprite.capx

  • will do, saw that little folder, wondered about it. Thanks a bunch.

    -edit

    WOW, just wow...

    Amazing!!!

    EPIC!

  • (Answered: Families!)

    Kind of a dashing first topic. May be a lack of my pre-planning that is the cause for this question so here goes.

    I am building a game that uses resources and inventory. For my question I will use a in game example a pine tree.

    My tree has Branches, Pine Cones, Leaves, Boughs, Trunk, Sap, Roots and

    My tree has 3 animation states: 1 Happy tree, 2 partially pillaged thinned out tree and third, completely devoid of resource - stump. My tree respawns on a 30 minute timer.

    My question is this.

    I built my tree as its own event sheet and now I am ready to make a sycamore tree. How can I streamline that process as I expect to have 24 tree types 24 mineral types and 24 shrubs etc etc.

    I tried to build my tree as its on "module" of sorts I am wondering if I can tie this sprite / eventsheet / object and system info into a bigger "map" module? IE if theres a bug with tree I know where to find it or if I need to rebuild my floor map I can do that without stripping down my game.

    Keep in mind this is day 3 for me on construct so try and keep it semi simplistic.

    Families

  • 32, software product manager (giant real estate software company BORING!) I have been a hardcore gamer, obsessed with gaming since about 8 years old. I competed in and won a Tetris showdown for 100 bucks in 1990 LOL.

    I have limited programming experience and tons and tons and tons of workflow modeling, "wireframing" and planning experience. I wrote my first nasty dry database application at 16 using ms access. What I really want to do is build games.

    I am here to have fun and start spending those countless hours spent gaming - building a game. Before I build I must learn and thats my main priority for the next 90 days. Be an expert at C2 theory and basics.

    I am excited to be here, I have high expectations for C2

    I chose this product over Stencyl after doing quite a bit of research.