Boblova2's Forum Posts

  • 11 posts
  • gyazo.com/35dbd18f9201883f8180bd3b498ea7cf this is all I have since I was testing whether or not it was possible. just posting to this just to make sure

  • Hello!, i have a question to ask i am trying to load the CIA's World factbook .JSon into construct using the AJAX event. and it is returning all 0's is there a way to get this to actually work?

  • mkay thank you

  • words also have a number designated to them so when you put hello down it should be 0 and world should be 1 always

  • not neccasairaly the words can go over 1 and go on a conveyor belt of sorts and get destroyed when you let go of the word. that is what im trying to do i guess not 100 but you should get the idea there

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  • gladly

    image 1

    that is all the code regarding the conversation system in my game

  • I'm working on a story game of sorts at the moment and I'm having troubles with the conversation system I'm using version 244. how it works is that when you move a word on top of a black line essentially it adds the value of the word to a blank text to simplify the responses. the problem I'm having is that it's not appending properly it adds a 0 or 1 for hello and world but if you go into a second word it does not work, it doesn't add the 1 or the 0 anybody know why this happens. i will post the capx here

    the problem is in layout 1 and event sheet one the rest is working.

  • ill post the Capx if needed

  • I'm making a Turned based combat system currently. and I can't get the arrow when selecting an enemy to move. at first, I thought let's pick by furthest that moved but didn't scroll like how I wanted it to. next, I tried picking it by a variable that acts as an ID. now it doesn't even move and I'm highly confused

  • here's the code making the thing function and unfortunately can't get a gif imgur.com/a/lrqO5Nr

  • I have randomly generated swords

    but there's a problem I pick up the sword or buy the swords.

    it goes one generation ahead it seems I've been trying to fix it for weeks

    for people curious the code is just setting a variable linked with an array to set animation of the weapon part and setting the stats based on which animations are playing

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  • 11 posts