bobdole21's Forum Posts

  • 8 posts
  • aha! It was the scale every .X seconds. I thought it would expand the BoomBoom while it was in exsistance. Arg! I picked up construct after letting it aside for a few months. Thanks very much TiAm!

    I like that idea about the walls being sucked into the explosion.

    And you are right on the bobs, that is my goal now that this river has been crossed. Many physics enabled bobs, You will see crowds of them thrown about amoung the blood spray. lmao

    TiAm, I'm moving into alot of territory with this game that I haven't covered before or did months ago. Could I find you for help again if needed? I promise I wont throw anything your way until I've beat my head against a wall for a few hours or days first.

    P.S. DOn't resist. lol. I should explained more, I was trying to make an expanding sprite so when the gumball impacts and explodes into a crowd of bobs they would be flung into the air and away from the impact like opening a can of crazy snakes. Having exploding and imploding GumBombs to choose from would be amazing! I love the imploding idea!

    Again, would love to keep in touch

  • Thanks Jayderyu, I've got it all set now, he's the link for the capx. Done as instructed

    Thanks for working with me here guys

    https://www.dropbox.com/s/hztfd4v4oifgv7h/BubbleGum%20Blast.capx

  • Ok, sorry man, never uploaded a capx or caproj to someone before. it's the "Boom Boom" Sprite by the way. Sorry. haha here's the full project files

    https://www.dropbox.com/sh/7udwn3ujdi5ua8f/NbgdobdZC6

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  • I have a single sprite in my program that keeps spawning into the layout at a consistent size. It doesn't seem to be registering any size or scaling change I make to it when the layout runs. I can't recreate this problem with any of the other sprites and I don't have a clue as to what is causing this or why.

    Help please! <img src="smileys/smiley11.gif" border="0" align="middle" />

  • That is about the jist of it, it sounds like I'm not the first to ask about this problem either. I'll give cocoon a try, thanks for the advice jayderyu :)

  • After creating our game demo and exporting it into XDK, after it tested fine on the Ipad emulator,the game seems to have forgotten it has touch compatibility and crashes after 5 seconds. I followed both Ashleys tutorial on here for exporting as well as watching the videos on XDK provided by Intel. I'm at a complete loss of whats going wrong or has been done wrong on my end. So anyone who's successfully achieved what Im currently attempting, please help?

  • 8 posts