blurymind's Forum Posts

  • Everything can be bought...if the price is right ...

    should cover a lifetime

    actually if you live 60 years * 100$ = 6000 $

    However at some point (perhaps in 5-15 years) the editor might not be able to connect to the licensing server due to discontinued support - so you will be forced to move onto whatever other editor there is and the yearly subscription fee might be 250$ per anum.

    One thing to remember is that the fee can be changed every year - scirra can "tweak" the price as they see fit. More features= bigger price. My guess is that it will grow exponentially

    If they were to remove the restriction for using the editor, and wanted to keep it from being abused, I would suggest tracking how much time was spent using the editor.

    But, I wasn't aware there was a monthly option now.

    It is much more likely that Construct 3's editor gets pirated if there is a timer or limitation on the number of events.

    Just the reaction of this community should be enough of a sign.

    Even you have trouble accepting the limitations that are imposed upon subscription period's expiration.

    if on the other hand it was like stencyl - people who are not serious about gamedev and see it as a hobby will see no point of looking for unofficial channels to acquire it - as that takes too much effort and has a risk of malware infection. Stencyl lets them play with no limitation, but charges them at the export point - when they are serious about selling their game or sharing it with the world.

    There are many people who are willing to buy C3 once, but are instead offered only with the option to rent. Many of them (excluding myself) will go for running a cracked copy with god knows what other crap injected onto it - instead of buying the subscription for a year. Some will make something with the cracked version, then decide that they want to use scirra's exporter. At that point they might buy just a single month - to get their game exported. This is how the internet works unfortunately

    Scirra devs must come up with some good protection on construct3. But strong DRM comes at the cost of user client problems

    Look guys, of course they can technically - and they even might do if people dont buy enough subscriptions.

    They can still make tons of money by charging us for the software updates - something they have actually never done before (charging for a software update) and something that clickteam fusion and game maker have always done.

    Instead they decided to go directly for the subscription model, because if adobe and autodesk does it, why not scirra too.

    Except the free hook in this case (construct3 editor free edition) is weak - especially when compared to the nearest similar product sale approach - stencyl.

    Stencyl has no limitations on the free edition and even exports to flash in it. The subscription there is to get the professional export capabilities- which btw there are native exporters. You can start paying it after the free editor has gotten you hooked in a project you are making and deeply invested in.

    You can't get invested in an editor that limits how many events you can use.

    Scirra believes this will make more money, but is approaching it in a very clumsy way. The announcement, the lack of a good hook.

    I think stencyl , adobe and autodesk all have professional marketing departments who know their product well, their users well and competition well. They know exactly how to push their subscription - what to offer and how to offer it - how much to give and how much to take.

    Scirra is making mistakes so far - sure. But how else can you learn - you try things.

    We will see how it goes after a year or two. It might do, it might not.

    The thing is - regardless of how you feel - this is how it is going to be. You can accept it or move on

    I am curious yes, but not convinced. Will spend that money on something I can keep

    >

    >

    > Tom said:

    > - You can continue to collect revenues from published games if your subscription ends, that's fine

    > - You will not be able to edit or publish games if your subscription has expired, but you can open in read only

    >

    Yeah I got that, and that with the changes to the personal licence seem fair.

    I just think that reducing the restriction a bit might be better in the long run, and allows for a revenue that might be left out.

    What restriction would you like to see removed?

    But its like netflix? People dont mind paying for netflix or the gym.

  • you cant buy it. But it will be possible to rent it for a year

    >

    > So projects can be opened, but cannot be edited (or exported). Stop paying and you are locked out of your own projects.

    >

    > Now, I just do not understand why anyone (outside larger studios) as a game dev would willingly ever shut themselves in like that. Scirra sort-of holds your projects hostage, in my opinion. Unless the rent is payed.

    >

    > I have a real hard time understanding how this is a 'good' thing for small developers.

    >

    I don't understand how it's good for any game developer to stop supporting the company that provides the software they are using to make money. If you're a serious developer why would you even consider cutting small a yearly/montly fee to save a few bucks unless you're a real cheapskate... IF you're serious about your game development and decide to lock your self out from further development, and can't even spend 99 per year to keep your products up to date for your customers you should probably do something else than developing games.

    If you're a pure hobbyist and don't intend on making any money on your games, 99 per year is still a very cheap hobby... if you really enjoy it, and can't stand the limitations of a free version.

    You dont stop supporting them. Rather than that you are paying them for upgrades they do on the engine without having ticking DRM crap on what you paid for

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    Oh yeah 99 for a new editor and 199, or 299 depending on module needed every few years is a much better option.

    I guess learning Gml is a good investment as well.

    Game maker 2 has an improved visual coding editor - no need to learn gml, but the visual code editor also can preview code that is generated in real time - so it can help you learn gml if you want to.

    Its still a better deal imo, because what you pay for is native exporters for android/ios.

    You get native exporters for windows/mac and linux just by buying the editor for 99$

    No subscriptions needed, its all a one time payment. If you wait for a while, yoyo games releases a humble bundle offer where you can get it all cheaply

    Scirra's offer at the moment is just insane considering that it can only export to html5 and you have to use wrappers

    Even stencyl exports to native , and even offers the editor with no limitations and export to flash for free. That is way more inviting to people to get started making projects in it

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  • So after days of figuring out I needed to use a different version of the InAppBrowser plugin and finally getting a successful build today I used the exact same settings on a different capx file configured right aannnnndddd

    BOOM! BLACK SCREEN AGAIN!!!!

    Scirra please, please, please, please,

    PLEASE

    consider creating native exporters. This whole

    XDK BS is a NIGHTMARE..

    From what I understand Scirra will never create native exporters. But they are working on their own wrapper solution that is an alternative to xdk

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