tunepunk the more I think about it, the more I dont see scirra making bigger profits with the model they are going for.
Yes, people will exploit it probably
That is why I have been saying that a year subscription should buy you the editor, but not lifetime updates for it. Only updates for that year that you have subscribed for + access to scirra's apk/exe export service.
At least that way scirra is not driving away a big part of the current user base to alternative methods or alternative game engines.
Give everyone a reason to want to buy the subscription and they will. Plus if they keep using the editor after their subscription has ended - scirra still has them invested and loyal, still has their time and even ability to advertise new features they will get by buying the subscription again- directly in the editor itself. If the free editor is limited in editing capabilities- guess what - people pirate it instead or dont use it - scirra loses that window where they can keep the user hooked and motivated to pay
we can go flexible there:
A month subscription could give you the editor with editing capabilities only for a month - for a taste, but you dont get the editor with editing capabilities for life. So even the monthly subscription has an upgrade path to the user with a good hook/lure --> a year subscription=the editor with editing capabilities for life. Another year subscription = updates (fixes and new features) for a year + scirra's wrapper. If people skip a year = the next year subscription for their unlocked editor is at a higher price, that is equal or less than the current initial year sub price. Scirra can offer a discount to any user who has paid for the next year in the same month their subscription has ended.
There are so many opportunities to get people invested there - and in order to succeed with this model I think they have to be aggressively rewarding loyal users to keep them on. Aggressively tempting users who have stopped paying subscription, rather than cutting them off and demotivating them