BluePhaze's Forum Posts

  • josiascaignard you can use events to change the scaling ,etc... in C2 for your spriter objects.

  • And do you have any events which call the request fullscreen event?

  • I have to vote for P as well. This is what I tend to use as it is harder to accidently hit and the letter itself is easy to remember.

  • digitalsoapbox So you are running at 640x360 and it is scaling to show pretty much the entire stage without performance loss and also keeping the graphics very crisp... it is hard to tell from the video but it looks like it is scaling to 1080 without any hickups or visual quality loss. Hard to wrap my head around a 640x360 running at much larger resolutions without any visible perf or clarity loss.... Unless I am reading that wrong...

    Oh and I forgot to ask is it node-webkit or just browser based HTML5 export?

    Oh and also, it looks GREAT! Awesome work!

  • digitalsoapbox Just a few questions, sorry if these have been mentioned already...

    1. What is the size of the layouts?

    2. What are you using to control the zoom and scroll on the 4 player matches? It is VERY smooth.

    3. Are you requiring controllers to be used? (If so I assume it is not a windows 8 app)

    4. Are you using anything that is specificly webGL (shaders, particles, etc...)

    5. Is this meant to be a PC only game?

    Thanks!

  • thehen this would be a great universal plugin if it works in any HTML5 app as opposed to just the Windows 8 apps. Great Universal Leaderboards, it could even be use to implement tracking for your own IAP since some marketplaces have issues with the restore purchases... you could just track what add-ons, etc... have been purchased by storing them in the Azure database... I see a lot of potential in using Azure across platforms and games.

  • Not sure, I haven't seen anyone try that yet. There may be a thread in the forums on it though, just search for CocoonJS + Facebook

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  • There is currently no support for IAP in the crosswalk export from what I have seen. You can either wait for them to add support, or use CocoonJS or Ejecta.

  • CocoonJS is pretty much only for mobile. There is currently no supported method for admob in crosswalk though they are looking into it. For now some have had success with leadbolt on crosswalk using podes html5 iframe plugin.

  • I have seen others use the tutorial on PHP + leaderboards and integrate it with facebook to show the users profile picks next to their high scores. If you look at Tappy Shark on facebook you will see what I am talking about. That game was made in C2 and uses php + facebook integration to do it.

  • If it doesn't do anything for the canvas then it has no use for Construct 2 right...

  • Lucid talked about it a bit a while back, in frame by frame you have basically an entire copy of the character or object (sprite) in each frame. That means for each frame you are basically multiplying the amount of space those images use. For a Spriter animation you have a group of sprites that together combined for the amount of file space as roughly one frame of animation. And then you have limitless animations you can create with it and no extra file size, etc... for doing so. It is a great way of doing things efficiently.

  • You gain a lot for the loss of the spritesheet. You have individual sprites, but at the same time you don't have duplicates of them frame after frame after frame which saves way more room than spritesheeting would if I am looking at it correctly...

  • Between my 6 hour commute and trying to sell my house, it may not be until this weekend that I would get a chance to actually crack open the capx.

  • What type of variable is Percent_of_HP? Is it a number variable? You may also want to try rounding or doing abs to see if that helps get you a result as well.