blue102's Forum Posts

  • 8 posts
  • Good to know. Thanks for your feedback newt!

  • I have an enemy with two identical arms. (One will be mirrored.) Enemies are placed in the layout. One arm is placed outside the layout and in a container with the enemy.

    With the arm placed and pinned to the enemy, every enemy gets an arm and it follows perfectly. I'm not sure that this is good practice but it works...

    Now I want a second arm I can place. How do I "re-use" the same arm?

    For now I cloned the arm object in the layout, mirrored it and added it to the container. Now I have enemy, arm1 & arm2 in the container. This works but what If I had 20 arms... Is there a better/correct way to do this?

  • Thanks again for the help, Asmodean. I had a CPU crash, did a reboot, and now everything is smooth again ftmp. Occasional "stutter" after landing on a platform. I hope I didn't wast anyone's time just because my computer was possessed.... :S I appreciate all the help and quick responses. Love this site!

    Edit: Also great to know about the debug CPU usage, thx.

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  • Thanks Asmodean, I gave it a try. No difference that I can see. I fiddled with the project settings a lot once I noticed the odd performance, but haven't found a combination yet that works.

  • Hello my name is Jonathan, and I'm new here.

    I've been making half finished games for over 20 years. My dream is to finish one and sell it, and with Construct 2 I think that I may actually be able to.

  • Thank you for the quick reply zenox98.

    I deleted the tilemap with the jump-thru behavior, filled in the other one to look right, and threw down invisible jump-thru sprites on all the platforms.

    Unfortunately there was no change in performance.

    Here is a "link" to the modified capx version in my Google Drive:

    [quote:2hvv1rmk]https://drive.google.com/folderview?id=0B57LPVRcA77tc1hDSFRRME9NMlU&usp=sharing

  • Sorry, didn't know I couldn't post a link to my file...

    "Message: blue102 is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?"

    I think I found a way around it:

    [quote:3e8mtkr1]https://drive.google.com/folderview?id=0B57LPVRcA77tR3o5QUNMWmdtR0E&usp=sharing

  • Hello,

    I'm working on making a Contra-like game and to teach myself I am working on replicating Contra Level 1 Jungle.

    I am unable to get the side-scrolling smooth. There is a stutter about once a second in the motion when walking. It's especially noticeable once you walk to the right enough to get past the water area (Controls are WASD, Space, Enter). Also the screen appears to get a bit brighter and dimmer when motion stops / starts. Possibly it's the same issue. And in debug FPS is about 40 for me (Chrome).

    I have a tilemap for the background and one for platform tiles (same source pic but with jump-thru behavior). Also there is a player sprite with a few animations, a couple bullet objects, and a couple invisible rectangles for detecting when in the water. Not many objects. Is the tilemap too big?

    Below is the link to the folder with the capx file in my public Google drive. If this isn't accessible please let me know and I'll use Megaupload or open a Dropbox account.I thank you in advance for any help. I can't proceed unless I can be sure performance will not be an issue...

  • 8 posts