blonduck's Forum Posts

  • 14 posts
  • yuo it worked very very well. with a soft like this, if i work my patience and a group of helpfull people like you all, this will be a ncie proyect. onc eim done ill make a guide to a turn based game, wich is my ahim , and i noticed that there is not a tutorial for.

  • i did the first 2 tutorials, but i guess i have to work first with my patiente, they are a bit slow :S

    i do apreciate all your guys help

  • mmm i think it is with bolean?m im looking into that

  • scratch his head quite strongly..... i dont see a "CanMove" anywhere

  • awsome, thank you, i was wondering if objects outside the area where affected by variables, i guess this aleso answers my question :D

  • awsome telle. I apreciate it, i am really trying to learn this software, i have severall ideas that i woudl like to implement.

  • mmm it seems like i still need to get my grip arrown this

    i have some problems

    if i use the following, get an empty screen, i dont even see my hero, that is otherwise placed at arownd 50,50

    <img src="http://img703.imageshack.us/img703/5400/001btr.png" border="0" />

    so i thought, ok that is making my hero disappear somehow so i tryed this

    <img src="http://img827.imageshack.us/img827/6272/001pxt.png" border="0" />

    but with this, i do see my here, but he can freely move, and when i click on him he spawns the Origin and the movement area, but he can still move freely.

    so i tryed this third one.

    <img src="http://img191.imageshack.us/img191/3954/47027289.png" border="0" />

    but again i do not see my hero?

    any idea on what am I doing wrong?

  • yea, i had release 119, uim upgrading right now :D

    thank you so much

  • interesting, didnt know about tha tpossibility, ill go check it out

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  • I could not open the Capx file, could it be restricted to the full version?

  • here it is

    filedropper.com/tbgtest1

    thank you for the help

  • I managed to make it move this way

    <img src="http://img819.imageshack.us/img819/4412/82264698.png" border="0" />

    But i need to make it stop when it reached the edge.

    i tryed this,

    <img src="http://img713.imageshack.us/img713/4662/56863980.png" border="0" />

    But even making the stop area transparent, it allways detects as overlaping, so it starts adn stops moving at the same time, i tryed collision instead of overlapping, but what happens is that i leave the circle, still moving, and when i try to reenter, it colides and stops moving. so it detects the collision from outside in but not from inside out

    is there any way to set a condition as "is no longer overlaping" ?

  • Ok, perhapps im looking at this the wrong way, and im making things more complicated than they should be

    basically, i have a map, on that map seen from above, i have an unit, when i click on that unit, i want a circle to appear below it, that circle represents the movement area.

    that is done

    What i cant do is set the 8 directions movement on the unit to stop within the boundaries of the circle that appeared below.

    I have this to make the circle appear below the unit

    <img src="http://img163.imageshack.us/img163/7599/81281426.png" border="0" />

    any ideas on how to make the unit move only whithin the circle?

    thank you

  • Well, maybe im very bad searching :S but i coudl not find a tutorial to make a turn based like game

    basically what i want to start form is to make the background divided in squares.

    To have a unit ocuppy one square.

    have 2 teams on the screen,

    make all units on a team move once, and only then all other units move and so foth and one.

    and lastly make 1 team player controlled, and the other computer controled (IE)

    perhapps i am too ambitious with the capabilityes of this software, but can something like this be done?

    Thank you for the time expent reading this, and sorry about my poor english.

  • 14 posts