blodsvept's Forum Posts

  • 3 posts
  • You can try:

    [quote:28mjlk9g]Give the enemy the "Custom Movement" behaviour, and set an event

    "Enemy - On collision with: Enemy - Enemy - Push out solid - Nearest"

    It works great, thanks

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  • Send your .capx. Or show your code to be easier to help.

    Here is a simplified version .capx of my game. [quote:yj95jop2]https://www.dropbox.com/s/wjpvljnav7e54po/ExaampleProject.capx?dl=0

    It is very simple, Mobs have bullet behaviour and Player has 8Movement Behaviour and Scroll To.

  • Hello,

    My game is a top down shooter. I have a player sprite which can move around thanks to 8Movement Behaviour. I have several MOB sprites that on created, start to chase the player thanks to Bullet Behaviour. The problem is, as time passes by, MOB sprites start to overlap and after some minutes, you can't distinguish two of them since they're perfectly overlapping.

    How can I avoid this problem? I've tried different solutions but nothing worked. Do You guys have any idea?

  • 3 posts