Hi
I'm new on Construct (I have downloaded it saturday, the 8 may 2010).
I'm an advanced user of GameMaker since 2006, and I work in a professionnal game enterprise since 2000 (we made 3D games, or 2D games). I'm infographist 2D-3D, and art director on my projects.
So I have to say that Construct is a very great open-source software, with a lot of very interesting features .
I was really surprised with the power of construct. Of course, I have compared it with Game Maker and other tools I know, because I have used a lot GM, and make some "little big" games with it (demos in fact).
So, I would like to thank all the developpers for this very great soft .
My Game
Name : 3 arks
Genre : Adventure with a storyline, RPG. I hope to create an online mode, but I don't know if it's possible and easy as with 39dll .
Style : sprites are Rendering with Blender. The style is cartoonish, colored and lightened.
Screenshots and Videos
Construct Version (only made in 2 days):
GM version :
With GM, I have made a Level (map) editor. I hope to do the same with Construct, but I don't know if it's possible to load some external map that I will create with this editor.
For the moment, I try to see if we can use Construct in a professionnal porduction (for a 2D isometric game), but we need a lot of graphics, and we have to use some external ressources (between 300 and 600 Mo of graphics perhap's) . But I don't find how to use external encrypted ressources (without python).
Some questions
1. Is there a way to attach an image/somes images to the instances of the same object :
ex : the shadow under the character. The shadow will be the same for all the different characters, which could be randomised (I hope). For the moment I use a Turret behavior, but I think it's not a good solution. But I haven't find another way to do that (because drop shadow isn't made for isometric game).
2. Is it possible to use an object in differents layouts ? How can we do that ? (I don't talk about the inheritance fonction of the layer, because, we can't move the elements).
For example : I have a tree and I would like to use this sprite in differents layout, move it, change his colour, size... on these layout, but with a unique sprite.
[edit]OK, I think I need to make a global object (common settings).[/edit]
3. is it possible to "free" the memory which is no more use, because, for the moment, the game use 80 Mo of ram, (with GM it's only 10 mo with more graphics and features (fx..)). A sort of plug ins like "free memory" of GM would be great .
4. Is there a sort of A* pathfinding (following an iso grid and avoid the obstacle, and go to the waypoint)? I have found the RTS behavior, but it's not that I'm looking for (the way is direction free for example, because it's made for top-down game and not iso game.).
5. Can I load different image on an object (not the same methode as add image in different frames of an animation (in the animator editor)), and how ?
Thank you for answers, and sorry for my bad English .