blackmoondev's Forum Posts

  • 14 posts
  • Winter is coming so we have made a fun, little game to remind of you happy times of Summer Vacation!

    Find chains of vacation-themed objects and enjoy easy-going, cheerful gameplay - in other words, game as casual as possible;)

    You can obviously play it in your browser at http://summervacation.blackmoondevgames ... rvacation/

    or you can watch a quick video with the gameplay:

    All feedback is welcome:)

  • Undead Pirates — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/undead-pirates-3997

    <p>Two animatated undead skeleton pirates. There's one armed with rusty sabre (melee) and one with flint pistol (ranged). Characters come with following animations:</p>

    • idle
    • attack (melee and range)
    • death
    • move

    <p>There's also projectile and hit animation for the range undead.</p>

    Use this topic to leave comments, ask questions and talk about Undead Pirates

  • So - we've made and released yet another Html5 game:)

    This time it's a sequel to one of our previous games - Basketball Master 2 is a physics puzzle with a basketball theme. The player needs to throw the ball through the hoop. The game has 40 levels, featuring different kinds of obstacles (starting with simple blocks of removable and non-removable materials to space portals, special bouncers and wind blowers).

    You can play the game at http://basketballmaster2.blackmoondevga ... llmaster2/

    or you can just watch a short trailer if you are in hurry:

    Subscribe to Construct videos now

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Cipriux - We actually tried publishing those games on Google Play - it makes no sense at all for us. The games get few (like 10-20) downloads and that's it - while on the web we get hundreds of thousands players each month.

  • So - we've made a new game in Construct2:)

    It's called "Julia's Food Truck" and it's a time management - puzzle kind of game where you have to quickly create burgers based on customers orders.

    You can play the game here : http://julia.blackmoondevgames.com/games/julia/

    Or just check the quick video from the game here:

    Subscribe to Construct videos now

    As usual, all the feedback is welcome:)

  • Hey there - who's coming to San Francisco for the GDC this year? Let me know if you would like to meet and talk how cool Construct is over a beer:)

  • So - there was the Global Game Jam last weekend. I was organizing the site in my home city, Poznan, but were able to jam as well.

    I've made a silly little game called "Magical Kawaii Cyborg Girl" which you can play here : http://jamgames.blackmoondev.com/kawaiicyborggirl/

    That's actually the first game I've coded myself in C2. Huge parts of the graphics were done by my daughter who was jamming hard the whole 48h (she's 13).

    At the same jam Karol created cool logic game for two players - check it out at http://rc.blackmoondev.com/kf/eh/index.html

    If you haven't yet - I encourage you to join Global Game Jam next year. (or any other game jam for that matter)

  • Long-time fan of your work! What's on the agenda for 2017 and beyond?

    Likewise, likewise:)

    2017 is looking really good. Like PKrawczynski said - we're using the money from Html5 to fuel development of a bigger, more mature series of games. And pushing development of quick, smaller games at the same time. And working on multiple deals we already have for the games form the catalog. And trying to advocate and evangelize the Html5 development a bit at the same time (cause I feel it's undervalued quite heavily).

    As for the near future - I'll be coming to GDC in San Francisco in February. Any chance of meeting you there?

  • With the little archer not sure what you're supposed to do later to avoid or kill the enemies as on the second horse they all show up on top (outside screen and always kill you.)

    I think you've just found a bug:). We are in the process of going through the games and doing some heavy updating, polishing and bugfixing. Thanks for bringing this up:)

  • Hi there. My name is Robert and I run a indie games studio called BlackMoon Design.

    We've been around for few years and we've been using Construct2 since 2013.

    I've figured out I'll finally do some introduction post and than update it with all the things we do in BlackMoon.

    There are three reasons behind this post. First is to document and showcase our games. Second reason is to motive us to work a bit harder on the games (since once they are announced or shown to the public it would give us some incentive to finish them faster). Third reasons, the most important, is to help people understand how cool and satisfying Html5 game development with Construct2 could be (not to mention financially rewarding as well).

    Let me do some introductions first. The studio is made by 6 guys. Karol (https://twitter.com/elparole) and Pawel (https://twitter.com/PKrawczynski88) are the two main developers (using C2 of course). There are also Kacper (https://twitter.com/kacperweiland) and Andrzej (https://twitter.com/end3r) - two developers that work with us most of the time, but have their share of independence. Michal (https://twitter.com/stalomir) is a super creative graphic designer. And finally, yours trully - http://twitter.com/blackmoondev - I do art, animation and business development (also known as running the circus;).

    We are based in Poznan, Poland.

    So far we've made around 80 Html5 games together - most of them (67 to be exact) are here if you would like to check them out - http://m.blackmoondev.com

    Although we do other things as well (such as PC game development or occasional graphical gigs) - Html5 browser games are our primary source of income. I guess that makes us full-time indie Html5 game developers:)

    Ok - so the introduction is made. Looking forward to post about new games that we would create!

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  • Pixel-art Space Battle Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/pixel-art-space-battle-pack-738

    <p>Pack of pixel-art graphics ready-to-use if you would like a space battle in your game. </p><p>Included assets:</p>

    • Two seamless space backgrounds
    • 5 "Human" spaceships
    • 7 "Alien" spaceships
    • Huge battleship
    • 3 pixel-art planets
    • animated pixel-art explosion
    • super fancy sci-fi illustration for winning the game (or illustrating the main screen)

    Use this topic to leave comments, ask questions and talk about Pixel-art Space Battle Pack

  • Pixel-art Space Battle Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/pixel-art-space-battle-pack-738

    <p>Pack of pixel-art graphics ready-to-use if you would like a space battle in your game. </p><p>Included assets:</p>

    • Two seamless space backgrounds
    • 5 "Human" spaceships
    • 7 "Alien" spaceships
    • Huge battleship
    • 3 pixel-art planets
    • animated pixel-art explosion
    • super fancy sci-fi illustration for winning the game (or illustrating the main screen)

    Use this topic to leave comments, ask questions and talk about Pixel-art Space Battle Pack

  • Animated Pixel-Art Mouse — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/animated-pixel-art-mouse-737

    <p>Cute pixel-art mouse with following animations:</p>

    • idle
    • running
    • jumping up
    • falling down

    Use this topic to leave comments, ask questions and talk about Animated Pixel-Art Mouse

  • I have a problem with adding ads to my Html5 > iOS game:(

    1. Setup MoPub account and got the MoPub banner id - check

    2. Setup AdMob account and get the AdMob banner id - check

    3. Add AdMob network to MoPub and put AdMob banner id as a source of ads for MoPub banner - check

    4. Get the CocoonJS premium account - check

    5. Add ads extension with AdMob enabled and compile the projects - check

    When I compile the game myself I only get "Welcome to mopub!" banner:(

    Any tips how to fix that?

  • 14 posts