BLACKMASK CEO's Forum Posts

  • Ok C2 community...

    Not sure if my syntax is correct here... I'm having trouble getting my Lives Counter global variable to work right. I'm using sprites instead of a text box for the numbers, but I doubt that has anything to do with the problem. People familiar with the event sheet may see what I'm trying to accomplish here... I want to subtract lives from the global, and get to the corresponding layout and have the animation(s) operate correctly... So far it's not becoming a reality with this event added in

  • Colludium

    I don't think I need a capx file for this one... It's a playtest issue... I'm using google chrome as my preferred web browser. I seriously doubt it has anything to do with my syn... LOL! I just looked at my gameplay "code" sheet and saw "it"... I have a lives counter... smh I really need to trouble shoot a bit more before I run to the forums lol!!! Thanks for the reply anyway my good sir...

  • Hello C2 community!!!

    I'm back with a new one... I recently finished the majority of the demo game art assets, and started developing in C2... I've been running the playtest feature; my game starts up with no problems... Runs the cut-scenes with no issues... the problem occurs when I get to actual gameplay. I can play for as long as I want in the "limited" sandbox I created... I just can't "die" too many times... If my toon dies over a certain amount of times (7-8 to be exact) I get to a point where the keyboard input commands do not move the protagonist... I keep pushing keys, but my guy just stands there... Is this a bug of some sort? Or could it be "user error" on my part? I'm using the free version if that helps any... I having had much time playtesting since all I've been doing for the past 5 months is work my day gig, and focus on art once I'm home.... Any help would be greatly appreciated... Hopefully it's not something too get worked up about... Hopefully.

  • DUTOIT:

    nice avatar Thanks for the reply.

  • Aphrodite:

    Thanks for replying! Ok, that's good news to hear... Will be purchasing my license ASAP

  • Hello all,

    I have a quick question about changing from a 32 bit format to a 64 bit in Construct... If you purchase a license, can you switch from 32 to 64 bit without any sort of problem? By "problems" I mean I wouldn't have to re-register any info on my end??? I'm fine with re-downloading the software, but I'd like to not have to re-enter any info... Thanks for any light shed on this topic...

  • Tom:

    Glad to see the interface and site running smoothly... Oh and btw: THANK YOU FOR C2 SIR!!!

  • This isn't much of a suggestion as it's more praise than anything else... The new "UI" design for the site is awesome! My hat goes to all who had a hand in making the changes... I especially like the new profile page. Just awesome!!! I'm pretty sure the next update will include some sort of way to view games devs have made on their profile page as well. It would great to be able to see these great games made with C2 and have that avatar "face" to go with... I think that may be a suggestion if it isn't already in the works.

  • glazba:

    I like the art direction in the still frame... Game looks very interesting :)

  • Studios:

    Sorry for taking so long to respond... Haven't been checking up on the forums... If you still wish to collaborate, send me a PM plz.

  • bertie Booster:

    Thank you! I will save your image for future reference... I truly appreciate the quick reply and help with my situation :)

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  • jvpds:

    That's a good idea and thank you for contributing... I think I figured it out though: If I use the System wait action, then add Bullet disabled, it will stop the object from moving any further... Exactly what I wanted!!! I can see your method working in this instance as well...

    bertie Booster:

    Again thank you for the help!

  • bertie Booster:

    Ok thank you for the assist there, but I have another problem with the bullet behavior... How can I get my object to "stop moving" once It's reached my desired position for it? Again thank you for your help...

  • bertie Booster:

    I tried the bullet behavior on a previous screen and finally got it to function. I haven't thought of your way of using it... It's worth a try.

  • Hello C2 community!

    Here with a dilemma and hoping I can get some help:

    I'm working on the cut-scene for my game and I need a certain object to "scroll" upwards or vertically... Think of a sunrise in the early morning, that's exactly what I want to execute in my game... I'm using the 8 Direction behavior on said object, but the results haven't faired well so far... I have a pic of what I got code-wise:

    <img src="http://i61.tinypic.com/fcutz.jpg" border="0" />

    I'm not sure if 8 Dir is needed to achieve what I want to do... If anyone can point me in the direction of a tutorial or have the answer themselves, I'd appreciate the help...