For the record, you don't need to use functions here, to call a single command. I see you were told to do this on a second thread, but that was before you posted the code for reference.
Be aware that effects don't work in IE. Use Chrome of Firefox.
puzzleLo2_BHT.capx
You have to pick it first, possibly in a subevent, depending on what you are doing.
Keep your Left OR Right conditions, but make the Up condition a subevent of that.
Do you mean the Asteroids movement?
tutorial
This sounds like the Car behaviour.
Yes, but now you can bug the Spriter guys about the problem. Scirra won't touch this issue because it involves a third-party plugin.
It definitely should change. (Move the orb so you can see it near the Hooded Figure). The player doesn't appear, but you can move to the figure and see the orb stays onscreen.
It seems to have something to do with Spriter. If I disable event 2 (the Spriter:On initialized) it doesn't do it anymore.
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You need to move this to 'How do I..." and upload a CAPX file, rather than the directory. Do a 'Save as single file'.
Yes. You'd need to monkey with the Interval. The '60' value is the key value here to be adjusted. That was arbitrarily chosen. (All others are relevant to the behaviour itself).
Now Families help:
singlebases_BHT_B.capx
System:Pick random instance
and
Pick by evaluate and use 'count < X', then randomly pick one of those.
Click on a sprite. They are part of the sprite already - look on the left Properties panel.
You need to pick one somehow. What strategy did you have in mind?
Here's a small improvement. Use containers to marry the sprite with the text, and do a For Each to update.
singlebases_BHT.capx