The OnTimer runs at the end of the time period, not the beginning. You would stick your player at the same time you start the timer. You unstick when OnTimer is called.
I missed the Stop loop action. If you want to use Stop loop just switch to the System:For event with loopindex. Magistoss' example show this (System:For).
You should be using CurX, not loopindex. loopindex is for the System:For event.
Just set a variable when the timer starts, and reset the variable when it stops. Then you just need to check the variable.
The built-in Browser object has a Log action. You don't need Chrome Console any more.
You can adjust the Period offset. If the Period is the default of 4, an offset of 1 might be what you are looking for.
Value=arr_inventoryshortcut.At(arr_inventoryshortcut.CurX,1)+1
You don't, that's just it. You can't spawn a specific Family member, you have to spawn the specific object that belongs to a family.
The array can store strings. There is also the Dictionary object, depending on your needs.
You just create Enemy2 and set it's Enemy_type to2.
It's built-in. Scroll down to the Web section (Insert new object). Browser.
You don't need this any more. Use the Browser plugin & Log action.
heard a noise.
This might help:
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The value will apply to each object, not the family as a whole!