If you just want to move up and down, I recommend lunarray's LiteTween plugin.
It's extremely useful.
No, you add a subevent to do your Picks.
You can always 'Pick by UID' - you may need to 'Pick all' first to reset the pick-set.
You can do one expression, but it's not pretty:
Compare two values: (Variable1=1 | Variable2=2) & Variable3=3 "Equal to" 1
Develop games in your browser. Powerful, performant & highly capable.
The new Timer behaviour is the better mechanism.
You can't do that in one event. Add the AND condition as a subevent.
Yup. Lost my first fight
Newgrounds (http://www.newgrounds.com/portal/view/641454) gives an error and is stuck loading at 86%:
Application Cache Progress event (75 of 87) http://uploads.ungrounded.net/alternate ... con-16.png 641454:1
Application Cache Error event: Resource fetch failed (404) http://uploads.ungrounded.net/alternate ... con-16.png 641454:1
Look at the pathfinding demo again, & read the manual. You can't call 'Move along path', until 'On pathfinding path found' is triggered.
You do not have permission to view this post
Families let you reference the same object separately. Just make a duplicate of the family, in this case, and use the duplicate for collision detection. Two lines of code instead of 9.
There's an example on this thread:
(You'll have to hunt).
You'll need to play with the numbers.
http://blackhornettechnologies.com/Construct2Stuff/QuickMusicCrossfade.capx
Use the Timer behaviour to run your 3 second timer. When the LOS condition occurs, start the timer, use lerp to adjust the two volumes, when the timer triggers, use lerp in the opposite direction for the volumes.