Using the Timer behaviour you have full control over your timer period.
Don't use Wait, you can't stop it. Use the Timer behaviour, and you have full control over it.
I'm also getting a black screen, Win8.1. No other effects seem to have a problem.
Ashley
You need to fix the manual then:
[quote:3ox28y3k]A volume of 0 dB is original volume, above 0 dB amplifies the sound, and below 0 dB attenuates the sound.
Try fixing the first issue, then see if it still happens. As Paradox says, you are queuing up at least 60 wait/moves in that one second.
Keep track of the current UID of the selected hero, and "Pick by UID" when you need to manipulate just that hero.
Nope. That says Pick all of the sprites that are visible. Then increment your global count. You need a For each, or add Sprite.PickedCount.
Put your Sprite into a Family, then you have two unique objects to work with.
That's pretty much what you have to do.
Sprite:Pick top instance
I'm also not sure what you are asking but event 3 will always return 0. Use either floor(random(2)) OR choose(0,1).
Develop games in your browser. Powerful, performant & highly capable.
You can use this plugin. https://github.com/nutmix/RandomArray2
Do a search on RandomArray and RandomArray2 for examples.
ramones, sorry but this fails if the first parameter is zero.
edit:
ikke2902, yours also fails if the first element is zero.