BlackClan Studio's Forum Posts

  • Hello everyone, so im on a difficult part of my project right now and it's getting my enemies to move correctly,navigate,roam and chase the player through the maze. Currently, I've tried a method that was suggested to use for Ai navigation and that is the Pathfinding behavior. I've gotten them to move and follow the player a bit, but it's not going exactly how I want it to go. They take a bit to pick up the player, and when they do follow the player, they go through walls and just really all over the place. I also did it with line of sight,but like I said, they're slow to pick up. Currently, im thinking of making my NCP's just use the 8 Dir Behavior to stimulate they're movements and just have them roam kinda like in the Eat Em up(PacMan clone demo). Maybe I can also use the bullet behavior for them and chase the player as well? Idk, but if someone can send some links of using these behaviors for enemies Ai then that would be helpful. I've also checked out this site https://howtoconstructdemos.com/category/enemy-ai/ which helped a little with the pathfinder behavior, but im not sure how to make the enemy avoid walls. Another thing I would like to point out is that there's not much videos or tutorials of teaching how to us it for enemy Ai's. It shows for the player, which is to use a mouse and click a spot, but not much for enemy use. Any help would be appreciated. I just don't know where to go with these Enemy Ai. Also, my notification keeps on giving me errors not allowing me to view my notifications. This been going on for a month and 2 weeks now. But anyways, hopefully someone has some alternative ways of doing this. The pic below is there to help see the idea of them roaming and chasing player.

  • Understandable, i made it to the stage where u have to wait for the platform to come to u and also as well dodged the trap also that goes back and forth . You can't jump high or u'll get killed from the spikes above u as u try to balance on the platform while dodging the movable trap. Probably stage 11 lol.

  • The Persist behavior worked. Thank you.

  • Okay, thanks, I'll try that. For some reason, I can't upload any pics to show.

  • Okay, maybe im doing it wrong but Heres what I got...

  • Hold on, sorry, im going to do a trigger once and see if that will work. I forgot all about that.

  • Hello, Im trying to get my animated intro menu screen title to just play once while on the main menu. If I was to click on settings, and return back to the menu screen, the title plays the whole intro again. I just want it to play once and even after you leave the main menu and return, it'll just continue onwards without it doing the whole title intro animation. And yes, I tried the the condition (Repeat 1) but it doesnt work.

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  • I think you should make it a full game. It's well designed and Like the effects and design of it.

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  • Very nice game. This looks very good and something I can get into. Your game is very well designed and it's not only just a simple build and tear down game. It has a lot of features surprisingly and levels to go through thats over 200 if you decide to challenge yourself after you get down building or tearing down. Very mind stimulating as well and I Know this will sell good. Congrats!

  • Viet31781

    Alright, thanks for informing me and NP!

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  • Viet31781

    So, just checked out your links and was ready to sign up, but is confused about what is a campaign and what's it about? Im also confused cause it's brought me to some money page and I just don't know what it is about and I just hate to be involved in something that I don't really know for sure or the cause of why im even signing up. If you can help clear this up for me, that would be helpful. :)

  • Oh okay, that's good to know since your working on it still. I was just worried if that was the finalized art of your work.But since its screenshots of your game of what you are doing so far then thats different. It's looking nice so far, but as WackyToaster says, just make sure to change the size of somethings so it will be more clearer of what's the background and whats not the background.

  • Viet31781

    NP! Im glad I was able to help give you some encouragement and motivation. That is amazing that you did all this work all by yourself as well! Hard work surely does pay off.Your game will make history once it's completed and will have an impact with it. Keep it up, your getting there for sure and I will be happy to check out the links below as well. (btw, thanks for following me! lol)