I am here again :]
Got it to around 5mb, the Problem is still there (cant get my hand around it, tried it a few times and gave up :/ )~
Klick it!
Explanation: The important part here is the e-game layout and the e-game code!
The layout is self-explanatory: you have to press the keys according to the random spawner (I dont have.)
[The Arrow-Images are in Object types-->Game->Arrows]
[Arrow = not active and brown, still have to be pressed]
[Arrowon = active and blue, you should press that arrow]
[Arrowoff = already pressed, greyed out]
*When you complete a row,the arrows from the second row should move upwards, and the active [Arrowon] should be on the first position again
*Every correctly pressed arrow should save an amout of points to a global variable, also every wrongly pressed arrow to it's own global variable. I will show these at the end, but I can do that myself, it is just the hard part with the arrows I am stuck with :)
[But the active arrowobjects should only go on if they pressed the right arrow.]
Thanks in advance.
Black2key
The first layout is Hauptmen? if ya want to see everything else [not that much]~
PS: The second, third and fourth row should have the exact same amout of arrows as the first one = 8~
PPS: The arrows have a 44x44 layout and the layout has a 10x10px lock [First arrow is at 330,80]
PPPS: Hopefully I did not overthrow you with questions.
PPPPS: Hopefully you can kind of understand with what I want to achieve.
PPPPPS: The only active layer in the layout is Arrow
PPPPPPS: Sorry for my terrible english, [not my native language~]