Hi! I created a turret today and notice something. I have predictive aim enabled. When I just create the bullet (with bullet behavior) on the "On Shoot" action it creates the bullet and rotates it so it faces the target. But somethis this looks odd when it takes a whil to travel to the target, when it arrives the angle looks just wrong.
I tried to "fix" this with my own "Set Angle toward" action. But it seems as soon as I enable this line after the creation of the bullet the predictive aim gets broken. Is this intended?