Where do I input the expression rgbaAt(x,y) before flood filling to sample the pixel color?
i am in the middle of such a dilemma right now.
i have an ipad app, that i want to convert to iphone. i can't come to a reasonable solution to "stretch" the various 1024x768 ipad graphics elements into 960x640 iphone and still make them look right.
i would like to avoid having to redo all the artwork, and have to reimport 250+ elements and change screen XY positions etc....
i have just read in a new blog post that in r100 we will have direct cocoon js export.
i have no idea if this will be a one button click solution or we will still have to go through the process you mention though....
Thanks a lot PODE
I am really stuck. I was really hoping that this plugin could get me out of misery!!!!
Then every time I hit a button to colorize using hue I RESET and colorize.
I cannot get it to work properly in Chrome & Safari!!! Curiously it works in IE (usually its the other way round)!!!!
I thought that using WebWorks on Blackberry you would not need something like Phonegap.
am I wrong in assuming that?
Have a Playbook but no C2 game ready yet!!!
It's no problem to disable WebGL for this one project i am doing.
The problem is that I am SAVING the sprite at the very start.
This works great in IE and Firefox. But it does not work in Chrome & Safari.
Any ideas?
Develop games in your browser. Powerful, performant & highly capable.
back to square1... microsoft just announced continuing support for Flash in Win8 :(
I thought that with win8, Flash would finally disappear slowly...
I am SAVING the sprite at the very start.
This works great in IE and Firefox.
But it does not work in Chrome & Safari.
I had to disable WebGL in C2.
any ideas?
What values does the Tint option take?
is it from 0 to 1?
And how can i map 0-255 rgb colours to represent them in Tint values?
Pode, really love your plugin. I truly hope that you will add support for more than 1 sprite so it can be usable for real-life projects!
Really looking forward to an updated version!
Thanks
What is the name of the plugin that applies a color filter to a sprite's image?
Thanks.
Looks like a great plugin, just what I needed!
However, does it colourize all-white sprites and make them any RGB colour or it preserves the white?
Also will there ever be an update to allow colorizing of more than 1 sprite per project?
Thanks a lot.
it will be impossible to load multiple coloured versions because i will have 30 sprites and each sprite can have 20 different colour combinations.
there must be some simple way to set the RGB values and colorize a sprite.