bitboot's Forum Posts

  • 4 posts
  • Well i started working on a game I am calling Hypnagogia. (hypnagogia is: the transitional state between wakefulness and sleep)

    The game takes place in a world called Hypnagogia.. you are some medieval looking chap.. who has an adventure in this world.. the levels are going to be a bit different instead of a linear start at level 1 and the game ends at level 10.. you will be going back and forth between each level doing quests etc.... which also has this strange gameplay mechanic.. which is kinda hard to explain well.... Hypnagogia has different layers of the world you switch between to solve puzzles etc.... (which has been done in other games.. but this is still kinda different than that..) Anyway It has this whole transcendence/ascension thing going on in it.. Esoteric symbols.. archetypes.. that sorta stuff.. Kinda a weird spiritual game.. but not in a super obvious annoying way.. The world is going to be pretty weird.. and some kinda mix between an adventure game / platformer / melee fighting / puzzles.. The art style itself will be inspired by Eyvind Earle who came up with the look for Disney's Sleeping Beauty.. and medieval religious art / surrealism / and gameplay.. i am hugely influenced by Braid/Sword&Sworcery/ and the whole design reboot philosophy.. so umm yeah..

    So far I am just kinda testing stuff out and don't consider any art in the screenshot as even close to final artwork.. but now happy to have found a project i plan on sticking with! I don't really know whether or not the main character will end up looking like the chap in this screenshot.. haha.. and the hat.. well.. i couldn't resist putting it on his head when i searched medieval hats in google for reference... not sure he will keep it.. or the ridiculous get up.. since not sure many people want to play as a main character that looks like such a dandy.. Dandy in the underworld.. good song.. .. uh yea.. you are going to have to open the image in a new window since its huge?

    <img src="http://cellar-dweller.org/Hypnagogia/environmentconcept.png">

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  • Sword & Sworcery was been released on ipad!

    and the iphone version this month i guess..

    I played it on ipad.. and ... ...................................LOVED IT!!

  • Thanks everyone!

    Thanks for the responses they have been really helpful I have decided to not read or watch anymore game design lecture type things at least for a while.. since i think for now i have gotten what I need from them and as suggested need to just go with an idea I have and try not to get completely bogged down by worrying about design standards.. i guess i have to take what people like Blow have said and decide my own things to strive for in game design.. and I know I am a good caring person with only the best ambitions for what people would hopefully get out of playing a game I might make.. so i know whatever i end up trying to complete as a more serious project wont be completely soul sucking... hmmm.. soul sucking.. i think I just got an idea for a game! haha.. thanks! Blow although has some really great points is a bit extreme which i think he is doing just to get his point across I just have to keep things in consideration but not let it prevent me making something i can't stop thinking about making..

  • Hey I am new here so first off let me introduce myself...

    My name is Brian. I am a graphic designer/illustrator/musician.. I got into game design because of a friend who is a programmer who i met when i was in middle school (ten years ago) and together we started making games using ansi c & 8bit graphics/256 colors.. We made a few prototypes but never finished a game. Since then I have tried and tried and tried to make a game.. Programmers seem to always flake out on me in the middle of development... and for whatever reason I just can't get myself to learn how to program... besides i have always been terrible at math related things.. After finally being completely frustrated with my experiences with trying to put teams together/keeping people interested/finding programmer to help or more importantly stay motivated enough to see a game project through to the end etc.. So i really want to make a game but what can i do without being able to program..

    Then I found Construct!

    The only problem is.... I have watched too many lectures given by Jonathan Blow and other indies recently.. like Design Reboot.. mostly about the problems of current games and where the future of games should be headed. This has gotten me obsessed with coming up with a more unique game.. hopefully a game that is both unique as far as gameplay/story but also has a message to the gamer that at least in one way or another adds to their quality of life.. or at least makes them think..

    So now the ideas I have never seem good enough for me to pursue.. since i have always been more about telling a story with a game and always then think secondly about the gameplay.. which causes all sorts of problems..

    So basically I was curious if anybody out there has any input about how to get over this brick wall i have now built around pretty much every game idea i have ever had and how to come up with a new approach to making a game. If you have never seen Jonathan Blow's design reboot lecture I suggest watching it.. but at the same time maybe you shouldn't.. since then maybe it will affect you the same as it has me.. which its really not that it is a bad thing... but it has definitely made things a bit more difficult for me. I want to make a simple game that isn't too ambitious but still doesn't suck and at least to an extent doesn't completely depend on the formula that most games use. I obviously know this is a really hard thing to do but never the less I was hoping that a discussion could be started here that kinda focuses on this issue.. Because if I am going to start working on a game i want it to be something I really feel I am excited about and as of now I am having a hard time coming up with a game I honestly feel I should pursue.

    Even if people just suggest some ideas about how they came up with their game ideas since even if it doesn't really address my obsession to make something unique that would be extremely helpful as well..

    So how do you come up with game ideas?

    How do you come up with game play ideas?

    Any advice on how I should get over my obsession of following the lecture advice from Jonathan Blow's Design Reboot so intensely?

    Will anyone even read this incredibly long post?

  • 4 posts