bilgekaan's Forum Posts

  • KaixaZero Hey,

    There is no 3rd party plugin on this one.

  • Hey,

    I try to use Linear Sampling for one sprite while the game is using point sampling.

    Is there any way to achieve this?

    Thank you!

    Edit:

    Here's my solution:

    I made a copy of the sprite plugin. I called it "spriteLinear" and made the necessary changes for the name. Then I replaced the all this.runtime.linearSampling with "smooth" (if you want to point sampling, it's called "sharp").

  • vargazso Hey, thank you for replying. I want to keep the logo at high res. I need to make logo sampling linear but the game sampling point.

  • Hey,

    I'm making a pixel art game. My project sampling is point but I need to put a high res logo image. If I put the logo image and scale it down, it looks really bad because of the point sampling. Is there a way to make sampling of the logo linear?

    Thank you!

    Bilge Kaan

    Edit:

    Here's my solution:

    I made a copy of the sprite plugin. I called it "spriteLinear" and made the necessary changes for the name. Then I replaced the all this.runtime.linearSampling with "smooth" (if you want to point sampling, it's called "sharp").

  • luvleggs Is this one the missing plugin? https://drive.google.com/file/d/0Bx7w7uKTaGzOa0RONGNlRGw0Y2c/view?usp=sharing

    I think this is the older version of the plugin so if you want the newer versions you need to get it from here: http://cranberrygame.github.io/?referrer=c2forum

  • Thank you!

  • Manii Ah, sorry I misunderstood your question (I read extension instead of expansion lol). I've no idea about that

  • To say this was by popular demand would probably be an understatement! We're pleased to announce that Construct 3 will include a Scirra-hosted service to build apps for iOS and Android directly from the editor.

    https://www.scirra.com/blog/187/buildin ... onstruct-3

  • I think it was April fools. They also used Comic Sans for the titles.

    Personally, I use C2 for making little HTML5 games (portfolio: http://td2tl.com) for publishers. I build my business from nothing but I bought a small apartment last year and I'm still going to college ( I should be graduated like 2 years ago lol ) . Without C2 I couldn't do anything. I've tried most of the engines, there is nothing like C2's HTML5 export and Event System. I will definitely subscribe to C3.

    But people are right, because of the export options, there isn't a killer game made with C2. We have good games like Airscape, The Next Penelope, There Is No Game etc. but we don't have games like http://www.yoyogames.com/showcase or https://unity3d.com/showcase/gallery. Most of the serious developers that were using C2 change their engines and C2 remains as a prototype tool. For example, Ori and the Blind Forest and Iconoclasts were Construct games once.

    I don't think people's performance problems would be solved by native exporters but the real problem is the 3rd party dependency. HTML5 exporter is awesome however other exporters are complicated and I don't really trust them <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

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  • +1

  • gumshoe2029 Thank you, It would work but I didn't want to use iframe.

  • I replaced all 'window.innerHeight' with 'window.innerHeight-75' in c2runtime.js and it worked.

  • Elliott I think z-index won't fix it because the div is not covered by the canvas. It's below the canvas because canvas tries to cover whole window. I need something like canvas height = window height - div height (75px) but I couldn't figure out this in c2runtime.js.

  • I'm trying to add a div below c2canvasdiv in the index HTML file.

    Like this: https://www.scirra.com/forum/how-do-i-put-a-div-below-canvas-in-html_t189151

    My div height is 75px and I want to decrease c2canvasdiv and c2canvas height so my div can fit on the screen.

    c2canvas and c2canvasdiv sizes are controlled by c2runtime.js. (My project's fullscreen setting is 'Scale Outer'.) For hours, I've tried to modify height in c2runtime.js but it won't work.

    So is there anybody did something like this before? I really appreciate any help. Thank you.

    Edit:

    I replaced all 'window.innerHeight' with 'window.innerHeight-75' in c2runtime.js and it worked. If you find a better solution please let me know.