bigmachine's Forum Posts

  • 8 posts
  • Link to .capx file (required!):

    dropbox.com/s/r656jqhxf5ira7q/TestSave2.capx

    Steps to reproduce:

    1. Create a sprite with the Physics behavior

    2. Set the Physics initial state to disabled

    3. Perform a Save Game

    If you enable physics on the sprite prior to the Save Game execution, the save is done successfully without error.

    Observed result:

    A javascript error crashes the game

    Expected result:

    Game is saved successfully without a crash.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack: Win7 Pro SP1

    Construct 2 version: r139

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  • v0.33 update

    fixes Space Squid physics

    removes ship control on player death

    other minor tweaks

  • Skywalker

    Thanks...yes, I have been meaning to disable user control after death. I'll update that in version 0.33 which has physics fixes for the Space Squid in level 4.

    BTW...special secret.... hit "1" in any level for nearly infinite shields and 100 smartbombs. I use it for debugging.

  • Link to .capx file (required!):

    dropbox.com/s/6lsfl7jlltspwpz/WrappingScroller2.capx

    Steps to reproduce:

    1. Create a layout larger than the view

    2. Create a player sprite with Wrap To behavior

    3. Scroll the view to the player's position

    4. Populate the layout with enemy sprites also with Wrap To

    5. Move the player player past the boundary of the layout

    Observed result:

    Enemies on the other side of the layout boundary are not visible until you cross the boundary.

    A large gap is created at the layout boundary (about 23 pix in my case)

    Physics based objects get jarred when passing the boundary.

    Expected result:

    With the view scrolling to the player and everything wrapping, you should be able to see enemies on the other side of the wrap point before you cross.

    There should be no gaps at the wrap boundary.

    Physics objects should pass thru the wrap point undisturbed.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack: Win7 Pro SP1

    Construct 2 version: r139 (64bit)

  • Here is the basic framework for the wrapping scroller.

    As I mentioned above, it is flawed because the wrap point is not seamless (you cannot see enemies past the wrap point). Also, something weird...the ship has to be animated or else the scrolling stalls at the wrap point. Anyway, if anyone comes up with a solution for the wrap boundary issues, I would really like to see it.

    dropbox.com/s/6lsfl7jlltspwpz/WrappingScroller2.capx

  • harrio

    I'd be happy to show how I did the wrap...although as you can see, it is not entirely successful. The issue of not seeing the enemies on the other side of the wrap boundary until you cross it has yet to be tackled. I would love to see the wrap behavior get "fixed" so it could properly deal with this issue. I'll post a stripped down version of my capx shortly so you can see what I have done.

  • So here is my first Construct game. Did it over the past several weeks primarily to get familiar with the capabilities of the engine. It is a clone of one my all-time favorite retro games, which was in itself a clone of Defender. I also put a little of my own flavor into it. It still has a fair amount of work to be done, but at least it is currently playable�albeit with some annoying bugs.

    Top on my list: Load and occasionally Save Layout seem to crash the browser nearly every time. I have no idea why. And another huge annoyance�the way that wrap works, enemies on the other side of the wrap boundry aren�t visible until you cross over. It also creates an obnoxious gap in the world. I have to experiment with that but I�ve tried many fixes already.

    Currently it�s best in Chrome because of the location based audio support but the webfonts don�t work.

    Anyway, I am curious to see what people think and if anyone has some idea how to fix the Load Save thing or the crappy wrapping issues, I would love to hear from you.

    Try it: bigmachinestudios.com/killemall

  • Having searched the forum, I hadn't seen an answer to this yet....

    I am trying to do a horizontal scroller with a layout that wraps on itself. The player is always centered, flying through the environment. If you were to continue in one direction, an enemy you pass will reappear as you wrap around. I tried this using the Wrap To Layout behavior but there is a discontinuity at the wrap point. Enemies on the "other side" of the wrap don't appear until you cross over and then the ones on the other side disappear. Attached is my basic example...

    dl.dropboxusercontent.com/s/fayaw4psqtcts97/testscroll2.capx

    The scolling at the discontinuity is not smooth either. There is a little glitch, particularly with physics involved. Am I doing something wrong? Is there a much better way? Note that whatever the solution is, the enemies need to be able to do there own motions and behaviors. Thanks for any help!

  • 8 posts