bidon0007's Forum Posts

  • 9 posts
  • Yes just format

    I don't know the exact syntax naming convention recommended by Construct2 for Expressions?

    Thanks

  • Hi all,

    I'm pleased to announce that the Nuggeta plugin is released.

    It allows to integrate leaderboards and achievements on Nuggeta Play Social Gaming Platform simply.

    The portal take care of all the rendering. The games just need to do API calls and benefit immediately of our backend and our revenue sharing model.

    I'm not allowed to post the link to the plugin since my profile here is early stage. Visit nuggeta developer site. There is the tutorial and a sample construct2 project.

    If you have several games we can do the integration in one of them to show you how is simple it is.

    Doing this pluggin has been our first experience with construct2. we've to admit we've been a bit confused to use such high level tool compared to low layer programming skills we are used with. By the end It went really well and now i understand why construct2 is so popular. we will analyse how we can add to the pluggin in future version the Nuggeta networking layer and cloud data storage features.

    PS: Please moderator. Allow us to post here the link material to the documetation of the plugin and the sample.Feedback, critisisms and support are all welcome.

  • The plugin is released It allows to integrate leaderboards and achievements on Nuggeta Play Social Gaming Platform simply.

    The portal take care of all the rendering. The games just need to do API calls and benefit immediately of our backend and our revenue sharing model.

    I'm not allowed to post the link to the plugin since my profile here is new. Visit nuggeta developer site. There is the tutorial and a sample construct2 project.

    If you have several games we can do the integration in one of them to show you how is simple it is.

    Feedback, critisisms and support are all welcome.

  • Hi All,

    By writing my plugin i noticed i can't return boolean. How i can specify to expression the return type boolean

    something like like ef_return_number exists?

    currently in the fugin i transform bool value true false to string return parameter but it's ugly

    Thank you for yur help

  • Thanks.

    I hope to have it release by the end of the week max.

    Time to package and write some doc.

  • Hi All,

    I'm currently registered to develop the Construct2 Pluggin for our Nuggeta Free Game Services SDK.

    By building the Plugin i'm just relalizing how this game editor is useful Congrats

  • [Edit]

    The plugin V1.0 is released!

    Hi all

    I'm doing currently the Nuggeta Game services to integrate games based on Construct2 into Nuggeta Play Gaming Platform.

    I started the plugin based on developers ask. I'm just discovering how construct2 is powerful even i have to admit as an eclipse developer

    this construct2 engine is changing my mind how to build game and realized why is so powerful

    Nuggeta Play Store:

    • allowd players to win points, do in game mission and publish scores. Support automatically playing with Facebook , Google+ and Twitter Friends.
    • allows developers to easy integrate the SDK without the assle of integrating all these SDKs

    Here is the actual progress state I hope to release it by the end of the week.

    Thank you for your feedback

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  • HI Ashley,

    Thanks for the advice.

    I finally compiled all in the runtime.js file Maybe not the best but working like charm.

    In fact i need to compile it on demand. So parallel loading was a bad idea i think.

    Here is the progress of the Nuggeta game services plugin for Construct2. I hope to release it in 2-3 daysThank you for the support and your nice game editor definitely sweet.

  • Hi all,

    I'm new to Construct2. It looks to me awesome.

    I'm currently writting a pluggin for Nuggeta Game Services.

    I'm facing the problem is i'm need from the plugin load a game specific JS and i don't know how to tell the plugin the JS needed to load since it's dynamic each time.

    At deployment time it could be easy... by asking game developer to add a <script> load directive but

    At development & test time i don't know how to make this work.

    In fact i think it would be nice to be able to add an external JS file to the project and give its name to the pluggin. The pluggin has to load it then but i don't know where it will be located in between the local server test and real deployment configuration...

    [EDIT1]

    • Succeed to add a JS Files in the project explorer. It is well exported when project is deployed but not included <script> directive
    • How to reference and load this JS file from the local test server

    Thank you for your advice.

  • 9 posts