bhain7's Forum Posts

  • Oh yeah. I was just thinking the games seem like they would port to mobile well which is why I was mentioning it. As for gif loading, you can separate them out some or include them as attachments, but I guess that detracts from the page. It's no big deal, ya just forget when you've loaded it once long it can take someone new lol.

  • Wow thanks Rex! I just got the update from your repo. I'll try it out.

    It seems like some of the bugs that I had with it not working cross browser are fixed too, awesome!

  • Wow I really love your style!

    First time load for that many gifs is really rough though X).

    What kind of work were you looking for? I think you could release these games multi-platform and maybe have some popularity with them. Have you tried any of C2's exporters other than Android? ?

    I just began testing in IOS myself.

  • Is there anyway to set CSS for this object? Or was that already asked?

  • Yeah I ended up using something like that independently then came back and read this.

    It's definitely a good practical solution when pinning a ton of objects.

    Still maybe I can bug one of the people who code plugins .

  • Hello, did you do your apps in C2?

    Are you able to work directly inside the engine for GFX type work?

    What size of project are you looking for?

    Are you comfortable working on things like layout animations etc to provide overall experience?

    Thanks

  • Have you got any nice past work to show?

    What are you best at.

    What's your target pay, hourly or fixed.

  • I've found crosswalk works a lot faster too, also making sure you have the absolute newest version of the XDK.

    Problem with crosswalk is huge filesizes.

  • Thanks for this plugin Mneilly! What's the receiver side of the app do? I'm just curious because I haven't played much with the Cast API.

  • I'd give a big <3 to whomever could make a pin condition that can be set on the behavior sidebar so it doesn't have to be initialized in the event sheet.

    Ex:

    ->attach pin2 to object

    ->press "select" object on the sidebar

    ->select object it's pinned to

    When layout starts, object is pinned as if there was condition "on object created, pin to new object".

    I think it could save a lot of time, I do a lot of pinning and find it really tedious to create events

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  • Hello Tripple. I'm working on a few projects solo that could be profit share, and overall i'm chatty and would love to meet someone to talk about dev with.

    I deal with both games and very practical applications, for mobile and web.

    You can contact me anytime on my alternate skype to get in touch ->ijustmadethisaccount2. I still need more reps for pm ability myself too

  • Thanks! It runs, but it's far far slower. You can populate maybe 1/4 to 1/8 as many objects depending on your device.

    I have a different post where I used the mobile phone orientation sensors to create gravity on some 3D objects.

    Web GL uses hardware acceleration so I think overall you can get some pretty good performance.

  • I recently was playing quite a bit with the Q3D Physics engine and created a fun click based game.

    I highly recommend running this on a PC with a strong graphics card as it basically generates unlimited objects.

    It can be a lot of fun if you do start to learn the controls and play around. (Arrowkeys, left right mouse, and spacebar)

    3dswing.com/cuboids.html

  • I did some work integrating construct 2 with the touch gyroscope sensors and made a small sample game where cubes appear to be trapped in your phone and affected by gravity.

    3dswing.com/mobiledemo

    Let me know what you guys think, I'm thinking this could be used to make some pretty interesting mobile game setups such as rolling a marble around as your character through levels.

  • I worked on a tutorial on how to setup a basic scene and import a model file.

    3dswing.com/tutorialsexamples.html

    The site has some other info, but not much atm. I also have a video of some of the sample files that I was able to find for Q3d.

    3dswing.com/samples.html

    Also a mobile demo.

    Looking forward to the new version to fix exporting. I'm happy to get any feedback, mistakes or requests for new tutorial videos.