Bhadeti's Forum Posts

  • 3 posts
  • Thanks Myrmex, i'm going to take a look through this and try to make sense of it.

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  • The second method you have seems to be what I have been trying to do. Unfortunately when it comes to using the event screen i'm at a loss as to where to begin and what to use. It's like you need coding knowledge to use this program even though it claims no coding knowledge is necessary. In order to get it to do what you need it to do, you need to know the coding behind each event option.

    I had already had made the deck a container for all the cards, they all had a variable 1 instance variable added to them and each had a different initial value. 0, 1, 2, 3, 4, etc. - Was I right as far as having to give each card a different inital value with Variable 1? Or should they all be set to the same initial value?

  • I'm very new to all this and it's a lot more complicated than people make it look. So this is my goal, i'm basically just trying to make a deck of cards. But to start out the only thing i'm trying to do is have one random card drawn from the deck of cards. This should get me to the point of being able to move forward.

    What I have so far is two objects, the first object being the deck of cards, the second object being where I want the card to be placed.

    I have the deck of cards object being used as a container for all of the card images.

    I also have the deck of cards object set to being able to be drag/drop.

    With this I made it so that when the deck of cards object is dragged to the placement object it will destroy this card and create a new deck of cards object at it's original location.

    My problem now is how do I make the placement object show the random card from the deck of cards.

    I have each object in the container with a different initial variable. I don't know if this was the right thing to do or not, but at this point, i'm lost as to where to go from here.

  • 3 posts